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[Freeciv-Dev] Re: New city dialog
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[Freeciv-Dev] Re: New city dialog

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To: Daniel Sjölie <deepone@xxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: New city dialog
From: "Pieter J. Kersten" <kersten@xxxxxxxxxx>
Date: Fri, 26 Oct 2001 15:50:50 +0200 (CEST)

On Fri, 26 Oct 2001, Daniel Sjölie wrote:

> On 2001-10-26 15:15:49, Pieter J. Kersten wrote:
> > On Fri, 26 Oct 2001, Daniel Sjölie wrote:
> >
> > > On 2001-10-26 14:18:19, Pieter J. Kersten wrote:
> > >
> > > > Also, I've seen since a while that the city sprite in the overview does
> > > > get overwritten by its surrounding tiles sprites. Is this intentional?
> > > > It looks like a bug.
> > >
> > > Oh... I've never noticed that before... I usually don't use highres but
> > > I did try it... It's not intentional by me at least...
> > > I agree it looks bad...
> > >
> > > > If intentional, please consider leaving isometric
> > > > view for this part of FreeCiv. That should make things a lot clearer.
> > >
> > > I don't get you here... "leaving isometric view for this part of
> > > FreeCiv"??? You think we should have another tileset in the citydialog
> > > than on the map?
> > >
> >
> > Yes, that's exactly what I was stating. Using isometric view, the tile
> > 'behind' the city tile itself is largely obscured. An alternative could be
> > an option to rotate the view. Using non isometric view here circumvents
> > the 'covering' of tiles, at the expense of using more system resources.
>
> Well, I think the primary reason not to do this is that it would
> probably be very confusing to at least some (if not all) people...
> The map doesn't look qiute the same with isometric tiles as with
> non-isometric...

I don't see much of a problem here. When sufficiently documented, it
should work well for all. However, I do see problems with command line
options and the like.

When maintaining isometric view in the city dialog: what about that
rotating option?

-- 
Pieter J. Kersten



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