[Freeciv-Dev] Re: New city dialog
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On Fri, 26 Oct 2001, Daniel Sjölie wrote:
> On 2001-10-26 14:18:19, Pieter J. Kersten wrote:
>
> > Also, I've seen since a while that the city sprite in the overview does
> > get overwritten by its surrounding tiles sprites. Is this intentional?
> > It looks like a bug.
>
> Oh... I've never noticed that before... I usually don't use highres but
> I did try it... It's not intentional by me at least...
> I agree it looks bad...
>
> > If intentional, please consider leaving isometric
> > view for this part of FreeCiv. That should make things a lot clearer.
>
> I don't get you here... "leaving isometric view for this part of
> FreeCiv"??? You think we should have another tileset in the citydialog
> than on the map?
>
Yes, that's exactly what I was stating. Using isometric view, the tile
'behind' the city tile itself is largely obscured. An alternative could be
an option to rotate the view. Using non isometric view here circumvents
the 'covering' of tiles, at the expense of using more system resources.
Just my 2c.
--
Pieter J. Kersten
[Freeciv-Dev] Re: New city dialog, Pieter J. Kersten, 2001/10/26
- [Freeciv-Dev] Re: New city dialog, Daniel Sjölie, 2001/10/26
- [Freeciv-Dev] Re: New city dialog, Pieter J. Kersten, 2001/10/26
- [Freeciv-Dev] Re: New city dialog, Daniel Sjölie, 2001/10/26
- [Freeciv-Dev] Re: New city dialog,
Pieter J. Kersten <=
- [Freeciv-Dev] Re: New city dialog, Daniel Sjölie, 2001/10/26
- [Freeciv-Dev] Re: New city dialog, Pieter J. Kersten, 2001/10/26
- [Freeciv-Dev] Re: New city dialog, Daniel Sjölie, 2001/10/26
[Freeciv-Dev] Re: New city dialog, Daniel Sjölie, 2001/10/26
[Freeciv-Dev] Re: New city dialog, Raimar Falke, 2001/10/28
[Freeciv-Dev] Re: New city dialog, Michael Stefaniuc, 2001/10/28
[Freeciv-Dev] Re: New city dialog, Pieter J. Kersten, 2001/10/29
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