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[Freeciv-Dev] Re: New city dialog
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[Freeciv-Dev] Re: New city dialog

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To: "Pieter J. Kersten" <kersten@xxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: New city dialog
From: Daniel Sjölie <deepone@xxxxxxxxxx>
Date: Fri, 26 Oct 2001 15:22:19 +0200

On 2001-10-26 15:15:49, Pieter J. Kersten wrote:
> On Fri, 26 Oct 2001, Daniel Sjölie wrote:
> 
> > On 2001-10-26 14:18:19, Pieter J. Kersten wrote:
> >
> > > Also, I've seen since a while that the city sprite in the overview does
> > > get overwritten by its surrounding tiles sprites. Is this intentional?
> > > It looks like a bug.
> >
> > Oh... I've never noticed that before... I usually don't use highres but
> > I did try it... It's not intentional by me at least...
> > I agree it looks bad...
> >
> > > If intentional, please consider leaving isometric
> > > view for this part of FreeCiv. That should make things a lot clearer.
> >
> > I don't get you here... "leaving isometric view for this part of
> > FreeCiv"??? You think we should have another tileset in the citydialog
> > than on the map?
> >
> 
> Yes, that's exactly what I was stating. Using isometric view, the tile
> 'behind' the city tile itself is largely obscured. An alternative could be
> an option to rotate the view. Using non isometric view here circumvents
> the 'covering' of tiles, at the expense of using more system resources.

Well, I think the primary reason not to do this is that it would
probably be very confusing to at least some (if not all) people...
The map doesn't look qiute the same with isometric tiles as with
non-isometric...

/Daniel

-- 
Now take a deep breath, smile and don't take life so seriously... :)


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