[Freeciv-Dev] Re: new_city_dialog ver 12
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On Tue, Oct 23, 2001 at 06:15:53PM +0200, Daniel Sjölie wrote:
> On 2001-10-23 18:03:31, Raimar Falke wrote:
> > On Tue, Oct 23, 2001 at 10:53:31AM -0500, Mike Kaufman wrote:
> > > On Tue, Oct 23, 2001 at 02:40:51PM +0200, Daniel Sjölie wrote:
> > > > > "Unit list" should be "Present unit list".
> > > >
> > > > Ack.
> > >
> > > I don't think so. The idea is saving screen real estate. The first time
> > > someone clicks on it and finds that not all units are brought up, he'll
> > > figure it out.
> >
> > No. If this is your reason what about renaming the button to
> > "982kljsh". The user will figure it you anyway.
>
> I really don't think that's a valid comparison...
> But neither do I think that we're that cramped for space...
Ack.
> > > > > "Sentry units" should be "Sentry all units".
> > > >
> > > > Hmm... Or really "Sentry all present units"...
> > > > Hmm... Lets be consistent and make change all the buttons to
> > > > "Activate present units", "Sentry present units" and "List present
> > > > units" - ok?
> > >
> > > I would say see above, but this might not be so obvious. It's certainly
> > > not
> > > Sentry _ALL_ units because fortified units are not touched.
> >
> > "Sentry idle units"?
>
> Should be right...
> I think "Activate present units", "Sentry idle units" and "List present
> units" fits well enough... If it's too long in other languages then they
> can reformulate there...
Ack.
> (I'd rater se that we drop "units" everywhere than "present"/"idle"
> - we are on the units page after all)
Maybe.
> > > > > It may be good if the two boxes "Current worklist" and "Available
> > > > > Items" are swapped. This would follow the usual left-to-right flow.
> > > >
> > > > Hmm... Interesting thought...
> > > > I think the layout on that page as a whole would suffer though...
> > > > I'll leave it for now - other opinions? Consider how the buttons would
> > > > be moved along...
> > > >
> > > > > The "Do you really want to sell xyz for jkashd" dialog may be
> > > > > discarded since the player now sees the information.
> > > >
> > > > Hmm... Yes...
> > > > Confirmation might be good but I'm with you... Others?
> > >
> > > absolutely, boy it would suck to accidently sell that university that I
> > > just got finished building...
> >
> > Make it an option? We have this nice misc. settings pane.
>
> Umm... Later? :)
The standard excuse ;) Ok leave it.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Many of my assistants were fans of Tolkien, who wrote 'Lord of the Rings'
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-- from SAIs "life as a computer for a quarter of a century"
- [Freeciv-Dev] Re: new_city_dialog ver 12, (continued)
- [Freeciv-Dev] Re: new_city_dialog ver 12, Mike Kaufman, 2001/10/23
- [Freeciv-Dev] Re: new_city_dialog ver 12, Raimar Falke, 2001/10/23
- [Freeciv-Dev] Re: new_city_dialog ver 12, Daniel Sjölie, 2001/10/23
- [Freeciv-Dev] Re: new_city_dialog ver 12,
Raimar Falke <=
- [Freeciv-Dev] Re: new_city_dialog ver 12 (patch), Daniel Sjölie, 2001/10/23
- [Freeciv-Dev] Re: new_city_dialog ver 12 (patch), Daniel Sjölie, 2001/10/23
- [Freeciv-Dev] Re: new_city_dialog ver 12 (patch), Raimar Falke, 2001/10/23
- [Freeciv-Dev] new_city_dialog ver 13, Daniel Sjölie, 2001/10/23
- [Freeciv-Dev] Re: new_city_dialog ver 13, Daniel Sjölie, 2001/10/23
- [Freeciv-Dev] Re: new_city_dialog ver 13, Raimar Falke, 2001/10/24
- [Freeciv-Dev] Re: new_city_dialog ver 12 (patch), Raimar Falke, 2001/10/23
- [Freeciv-Dev] Re: new_city_dialog ver 12, Raimar Falke, 2001/10/24
- [Freeciv-Dev] Re: new_city_dialog ver 12, Daniel Sjölie, 2001/10/24
- [Freeciv-Dev] Re: new_city_dialog ver 12, Raimar Falke, 2001/10/24
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