[Freeciv-Dev] Re: new_city_dialog ver 12
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On Tue, Oct 23, 2001 at 02:40:51PM +0200, Daniel Sjölie wrote:
> On 2001-10-23 12:49:32, Raimar Falke wrote:
> > The "City Info" and the "City Map" frame shouldn't enlarge if the
> > window is enlarged.
>
> I'm not sure about this... I think it looks very ok...
I think it is ugly.
> > "Sentry units" should be "Sentry all units".
>
> Hmm... Or really "Sentry all present units"...
> Hmm... Lets be consistent and make change all the buttons to
> "Activate present units", "Sentry present units" and "List present
> units" - ok?
Yes.
> > The wrapping of the happiness texts are still wrapped at the wrong
> > width. You may want to use a fixed layout.
>
> Perhaps, but maybe that can wait? I think it can be added as is then
> someone who thinks that's really ugly (I don't really) can fix it
> later...
IMHO it shouldn't be hard to disable the wrapping in the GTK widget
and insert \ns by hand.
> > "No trade routes exists" isn't centered.
>
> Hmm... It seems centered to me...
> Screenshot?
But not between the top and bottom.
> > I'm I correct that the tooltips are used in only one place? For
> > example you may provide tooltips for the units, which show the type,
> > hp, homecity, movements left.
>
> Yes, and in tons of other places in the game... :)
> Actually, with your suggestion of growth info on a seperate row I don't
> think we need any tooltips at all... I'd rather consider covering the
> game in tooltips a seperate project from this city dialog... :)
Ok, then remove it and have the patch which inserts the tooltip code
handy.
> > You may add the buy information I still would found nice.
>
> Yes, it might take some effort to make right though...
> I probably won't have the time to do this soon and I'd like to see the
> patch finished soon... It's a feature that could be added later of
> course...
If I provide a patch?
> > If the city dialog is already open for a city and the user press
> > "popup" the second time in the city list dialog the existing dialog
> > should come to the front.
>
> Mmm... Perhaps... What should happen in the dialog you were in?
Just bring the already open dialog to front.
> If it always should do that you would be forced to close the other
> dialog to step on... Also I'm not sure there is a really good and
> standard way to bring a window to the front...
gdk_window_raise.
> I don't think it's worth the hassel... Not now anyway...
> > If the misc. settings pane: if the window is enlarged the tooltip and
> > next-time-open frame should enlarge.
insert "n't"
> Umm... It does for me...
> What gtk version are you using?
> > 0-vs-FALSE and 1-vs-TRUE. This isn't your fault but it something which
> > I have noticed.
>
> Ok... Perhaps that can be changed later if desired? To not confuse this
> patch any more with unrelated changes... :)
Yes.
> > Can you tell what kind of change you have done to gtk_accelbutton_new?
>
> It didn't work before... The one in cvs still doesn't work for me...
> Perhaps it's a gtk version problem but this implementation should be
> safer...
Very odd.
> > +#define WORKLIST_ADVANCED_TARGETS 1
> > +#define WORKLIST_CURRENT_TARGETS 0
> > +#define COLUMNS 4
> > +#define BUFFER_SIZE 100
> > +#define NUM_TARGET_TYPES 3
> >
> > Please adjust the COLUMNS line. You can run indent over
> > {happiness,citydlg,wldlg}.[ch].
>
> With what arguments?
$ grep indent freeciv_hackers_guide.txt
- Use K&R indentation style with indentation 2 (when in doubt, use
"indent -kr -i2"). However, do not re-indent areas of code you are
Raimar
--
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- [Freeciv-Dev] Re: new_city_dialog ver 12, (continued)
- [Freeciv-Dev] Re: new_city_dialog ver 12, Mike Kaufman, 2001/10/23
- [Freeciv-Dev] Re: new_city_dialog ver 12, Raimar Falke, 2001/10/23
- [Freeciv-Dev] Re: new_city_dialog ver 12, Daniel Sjölie, 2001/10/23
- [Freeciv-Dev] Re: new_city_dialog ver 12, Raimar Falke, 2001/10/23
- [Freeciv-Dev] Re: new_city_dialog ver 12 (patch), Daniel Sjölie, 2001/10/23
- [Freeciv-Dev] Re: new_city_dialog ver 12 (patch), Daniel Sjölie, 2001/10/23
- [Freeciv-Dev] Re: new_city_dialog ver 12 (patch), Raimar Falke, 2001/10/23
- [Freeciv-Dev] new_city_dialog ver 13, Daniel Sjölie, 2001/10/23
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