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[Freeciv-Dev] Re: new_city_dialog ver 12
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[Freeciv-Dev] Re: new_city_dialog ver 12

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To: Christian Knoke <ChrisK@xxxxxxxx>
Cc: Freeciv-Dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: new_city_dialog ver 12
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 23 Oct 2001 18:15:37 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Tue, Oct 23, 2001 at 02:27:30PM +0200, Christian Knoke wrote:
> Am Dienstag, 23. Oktober 2001 12:49 schrieb Raimar Falke:
> > On Sun, Oct 21, 2001 at 07:44:21PM -0500, Mike Kaufman wrote:
> > >
> > > Yes, there are sure to still be bugs, but they're not going to get
> > > found at this point until more people start looking at it.
> > >
> > > Maintainers: please start taking a good hard look.
> >
> > Note the using of may and should.
> 
> He used the magic word, didn't he?
> 
> > I'm I correct that the tooltips are used in only one place? For
> > example you may provide tooltips for the units, which show the type,
> > hp, homecity, movements left.
> 
> Good idea, but this can be added later, IMHO.
> 
> >
> > In which order are the cities sorted for the next/prev button?
> 
> In no order. Can you tell of a sort order that is usefull in most
> cases?

No. The most reasonable I can think of is by name.

> > You may add the buy information I still would found nice.
> 
> There is no free space for it AFAICS.

Remove a line from the improvement list.

> > If the misc. settings pane: if the window is enlarged the tooltip and
> > next-time-open frame should enlarge.
> 
> But that's what they do here.

May fault. I mean it should not expand.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "How about the new language C&? No, that's not 'c ampersand', 'c reference', 
  'reference to c' or 'c and'. It's pronounced 'campersand', to confuse the 
  hell out of people who are unfamiliar with it, and it will, of course, 
  have no pointers."
    -- Xazziri in comp.lang.c++ about C#


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