[Freeciv-Dev] Re: new_city_dialog ver 12
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On Tue, Oct 23, 2001 at 10:53:31AM -0500, Mike Kaufman wrote:
> On Tue, Oct 23, 2001 at 02:40:51PM +0200, Daniel Sjölie wrote:
> > > "Unit list" should be "Present unit list".
> >
> > Ack.
>
> I don't think so. The idea is saving screen real estate. The first time
> someone clicks on it and finds that not all units are brought up, he'll
> figure it out.
No. If this is your reason what about renaming the button to
"982kljsh". The user will figure it you anyway.
> > > "Sentry units" should be "Sentry all units".
> >
> > Hmm... Or really "Sentry all present units"...
> > Hmm... Lets be consistent and make change all the buttons to
> > "Activate present units", "Sentry present units" and "List present
> > units" - ok?
>
> I would say see above, but this might not be so obvious. It's certainly not
> Sentry _ALL_ units because fortified units are not touched.
"Sentry idle units"?
> > > If there are two items in the current worklist and the bottom is
> > > deleted the "Up" button is active.
> >
> > Not if you delete it with double-click... :)
> > I'll fix that...
> >
> > > The wrapping of the happiness texts are still wrapped at the wrong
> > > width. You may want to use a fixed layout.
> >
> > Perhaps, but maybe that can wait? I think it can be added as is then
> > someone who thinks that's really ugly (I don't really) can fix it
> > later...
>
> As I have said before, I don't know how to fix this. Yes, I've tried
> several ways. I'm inclined to say "bug in GTK" cause that's what I think
> it is. Going to fixed layout is bad because not only does the text in
> the labels change, but other languages (like German) will screw things
> totally.
The translators have to and can take care of it.
> > > It may be good if the two boxes "Current worklist" and "Available
> > > Items" are swapped. This would follow the usual left-to-right flow.
> >
> > Hmm... Interesting thought...
> > I think the layout on that page as a whole would suffer though...
> > I'll leave it for now - other opinions? Consider how the buttons would
> > be moved along...
> >
> > > The "Do you really want to sell xyz for jkashd" dialog may be
> > > discarded since the player now sees the information.
> >
> > Hmm... Yes...
> > Confirmation might be good but I'm with you... Others?
>
> absolutely, boy it would suck to accidently sell that university that I
> just got finished building...
Make it an option? We have this nice misc. settings pane.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"I was dead ... but I'm better now."
-- Capitain Sheridan in Babylon 5
- [Freeciv-Dev] Re: new_city_dialog ver 12, (continued)
[Freeciv-Dev] Re: new_city_dialog ver 12, Christian Knoke, 2001/10/23
[Freeciv-Dev] Re: new_city_dialog ver 12, Daniel Sjölie, 2001/10/23
[Freeciv-Dev] Re: new_city_dialog ver 12, Mike Kaufman, 2001/10/23
[Freeciv-Dev] Re: new_city_dialog ver 12,
Raimar Falke <=
[Freeciv-Dev] Re: new_city_dialog ver 12, Daniel Sjölie, 2001/10/23
[Freeciv-Dev] Re: new_city_dialog ver 12, Raimar Falke, 2001/10/23
[Freeciv-Dev] Re: new_city_dialog ver 12 (patch), Daniel Sjölie, 2001/10/23
[Freeciv-Dev] Re: new_city_dialog ver 12 (patch), Daniel Sjölie, 2001/10/23
[Freeciv-Dev] Re: new_city_dialog ver 12 (patch), Raimar Falke, 2001/10/23
[Freeciv-Dev] new_city_dialog ver 13, Daniel Sjölie, 2001/10/23
[Freeciv-Dev] Re: new_city_dialog ver 13, Daniel Sjölie, 2001/10/23
[Freeciv-Dev] Re: new_city_dialog ver 13, Raimar Falke, 2001/10/24
[Freeciv-Dev] Re: new_city_dialog ver 12 (patch), Raimar Falke, 2001/10/23
[Freeciv-Dev] Re: new_city_dialog ver 12, Raimar Falke, 2001/10/24
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