Complete.Org: Mailing Lists: Archives: freeciv-dev: October 2001:
[Freeciv-Dev] Re: new_city_dialog ver 12
Home

[Freeciv-Dev] Re: new_city_dialog ver 12

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Daniel Sjölie <deepone@xxxxxxxxxx>, Mike Kaufman <mkaufman@xxxxxxxxxxxxxx>, Freeciv-Dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: new_city_dialog ver 12
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 23 Oct 2001 17:54:54 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Tue, Oct 23, 2001 at 04:45:50PM +0200, Daniel Sjölie wrote:
> On 2001-10-23 16:12:18, Daniel Sjölie wrote:
> > On 2001-10-23 12:49:32, Raimar Falke wrote:
> > > If the Granary is "130/130" the number of turns is 0. It should be 1.
> > 
> > Now I remember...
> > As far as I can se the granary can never be 130/130 - can it?
> > When the city grows normally at least the city grows when it _becomes_
> > full, not when it becomes overfull...
> 
> Ok, I'm officially confused... I found a city were the granary was 90/90
> and it had food surplus but when I again watched a city that would grow
> in a few turns it did grow when it was full - as I said above...
> 
> What's the deal here?

The city couldn't grow because an aqueduct or sewer system. A new
function like test_unit_add_or_build_city maybe needed.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
  The Software is not designed or licensed for use in on-line control
  equipment in hazardous environments, such as operation of nuclear
  facilities, aircraft navigation or control, or direct life support
  machines. 
    -- Java Compiler Compiler Download and License Agreement


[Prev in Thread] Current Thread [Next in Thread]