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[Freeciv-Dev] Re: new_city_dialog ver 12
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[Freeciv-Dev] Re: new_city_dialog ver 12

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To: Daniel Sjölie <deepone@xxxxxxxxxx>, Mike Kaufman <mkaufman@xxxxxxxxxxxxxx>, Freeciv-Dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: new_city_dialog ver 12
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 24 Oct 2001 19:13:35 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Wed, Oct 24, 2001 at 06:53:10PM +0200, Daniel Sjölie wrote:
> On 2001-10-24 18:44:32, Raimar Falke wrote:
> > On Wed, Oct 24, 2001 at 05:49:17PM +0200, Daniel Sjölie wrote:
> > > On 2001-10-24 17:08:08, Raimar Falke wrote:
> > > > > > There is still some resizing if the city is changed. It looks like
> > > > > > this is caused by the improvement list.
> > > > > 
> > > > > Well, it rezises because it needs more room, right? I think that's 
> > > > > ok...
> > > > > Would you have it always at max size?
> > > > 
> > > > I just checked this: to size of the windows does change. I have no
> > > > preference how you solve this problem.
> > > 
> > > Well, my point was that I don't think that there is a good solution...
> > 

[ snip fix for the wrong problem ]

> Well, that seems to work fine (with the misspelling fixed ;) but this
> was not what I was talking about here... The problem I think lacks a
> good solution is when the dialog is resized when more space is needed in
> the improvements list... I think neither setting it to max size from the
> start (might not be trivial to do right) or disallowing resizing is good
> solutions...

Padding the column title with withespace?

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "I do feel kind of sorry for Microsoft. Their attornies and marketing
  force must have tons of ulcers trying to figure out how to beat (not
  just co-exist with) a product that has no clearly defined (read
  suable) human owner, and that changes on an hourly basis like the
  sea changes the layout of the sand on a beach. Severely tough to
  fight something like that."
    -- David D.W. Downey at linux-kernel


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