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[Freeciv-Dev] Re: new_city_dialog ver 12
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[Freeciv-Dev] Re: new_city_dialog ver 12

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To: Daniel Sjölie <deepone@xxxxxxxxxx>, Mike Kaufman <mkaufman@xxxxxxxxxxxxxx>, Freeciv-Dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: new_city_dialog ver 12
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 24 Oct 2001 19:44:44 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Wed, Oct 24, 2001 at 07:29:54PM +0200, Daniel Sjölie wrote:
> On 2001-10-24 19:13:35, Raimar Falke wrote:
> > On Wed, Oct 24, 2001 at 06:53:10PM +0200, Daniel Sjölie wrote:
> > 
> > > ... but this
> > > was not what I was talking about here... The problem I think lacks a
> > > good solution is when the dialog is resized when more space is needed in
> > > the improvements list... I think neither setting it to max size from the
> > > start (might not be trivial to do right) or disallowing resizing is good
> > > solutions...
> > 
> > Padding the column title with withespace?
> 
> That would be the first solution... The non-trivial part would not be to
> actually make it the max size but to find the max size... Maybe it is
> fairly trivial (just loop through all possible improvements - once) but
> I'm not sure everyone would prefer a dialog that is wider than it has to
> be most of the time to a dialog that resizes once in a while when you
> loop through cities... The strongest objection to the original version
> of the new dialog as I got it was that is was too wide...
> 
> However, I'm not really anti this myself, I have a fairly large
> monitor... But perhaps it could be discussed separately and added later
> if so decided?

If the window is expanded it doesn't shrink. If you now go to a
"smaller" city the extra space is put in the "city info" frame. In you
switch now to a "larger" city the improvement list gets the extra
space -> flickering.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "That's fundamental game play!  My main enemy is *ALWAYS* fighting 
  a 4-front war.  I make sure of it!"
    -- Tony Stuckey, freeciv-dev


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