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[Freeciv-Dev] Re: new_city_dialog ver 12
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[Freeciv-Dev] Re: new_city_dialog ver 12

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To: Daniel Sjölie <deepone@xxxxxxxxxx>, Mike Kaufman <mkaufman@xxxxxxxxxxxxxx>, Freeciv-Dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: new_city_dialog ver 12
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 24 Oct 2001 17:08:08 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Wed, Oct 24, 2001 at 04:03:47PM +0200, Daniel Sjölie wrote:
> On 2001-10-24 15:42:32, Raimar Falke wrote:
> > On Tue, Oct 23, 2001 at 12:49:32PM +0200, Raimar Falke wrote:
> > > On Sun, Oct 21, 2001 at 07:44:21PM -0500, Mike Kaufman wrote:
> > About version 13:
> > 
> > > The wrapping of the happiness texts are still wrapped at the wrong
> > > width. You may want to use a fixed layout.
> > 
> > > If the Granary is "130/130" the number of turns is 0. It should be
> > > 1.
> > 
> > "Can't grow" is missing.
> 
> Just a minute.. :) (not literally ;)
> 
> > > If the city dialog is already open for a city and the user press
> > > "popup" the second time in the city list dialog the existing dialog
> > > should come to the front.
> > 
> > Still missing.
> 
> Oh... I totally confused this with the Next/Prev popup thing... Maybe I
> misunderstood from the start?

I think my statement above is really clear. I even got all words
correct ;)

> > There is still some resizing if the city is changed. It looks like
> > this is caused by the improvement list.
> 
> Well, it rezises because it needs more room, right? I think that's ok...
> Would you have it always at max size?

I just checked this: to size of the windows does change. I have no
preference how you solve this problem.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "There are three ways to get something done. Do it yourself, hire someone
  to do it for you or forbid your kids to do it."


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