[Freeciv-Dev] Re: Comments on CMA 2.6
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On Wed, Oct 24, 2001 at 07:36:58AM -0700, Raahul Kumar wrote:
>
> --- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote:
> > On Wed, Oct 24, 2001 at 06:37:41AM -0700, Raahul Kumar wrote:
> > >
> > > --- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote:
> > > > On Wed, Oct 24, 2001 at 05:41:48AM -0700, Raahul Kumar wrote:
> > > > > I think this problem calls for either the overlapping tiles agent, or
> > b)
> > > > > The Hack. There is a need for priority ranking of CMA cities. The
> > reason
> > > > > for that should become clear.
> > > >
> > > > So my other posting. It is simpler. And I will implement it.
> > > >
> > >
> > > Point me to the other posting.
> >
> > To: Raahul Kumar <raahul_da_man@xxxxxxxxx>
> > Date: Wed, 24 Oct 2001 15:14:25 +0200
> >
> > Raimar
> >
>
> I think you forgot something, like say the link to your other email.
It looks like you lack the ability to search for this email in your
inbox. And no, this email isn't yet archived. Sorry no URL but the
content of the email:
-------------------
On Wed, Oct 24, 2001 at 03:35:44AM -0700, Raahul Kumar wrote:
>
> --- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote:
>
>
>
> > > > No why should it? Which one should CMA use if you have two
> > > > combinations which only differ in food. It chooses the one with the
> > > > bigger food value.
> > >
> > > You won't like the answer: It should choose the one with the lower
> > > value and leave the better tile for another city.
> >
>
> I must have been asleep. Why should the CMA leave the better tile for another
> city? At this stage we do not know if there is even another city. If I missing
> some prior details set me straight.
Consider this case: the user wants that food isn't considered and two
combinations exists which each yield the same amount of the stats
except food. Then the CMA would choose the combination which would
yield less food because this increase the chance that this combination
doesn't allocate a good food producing tile (which them may used by
another city).
Raimar
-------------------
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Premature optimization is the root of all evil."
-- D. E. Knuth in "Structured Programming with go to Statements"
- [Freeciv-Dev] Re: Comments on CMA 2.6, (continued)
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raimar Falke, 2001/10/23
- [Freeciv-Dev] Re: Comments on CMA 2.6, Christian Knoke, 2001/10/23
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raimar Falke, 2001/10/24
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raahul Kumar, 2001/10/24
- [Freeciv-Dev] Re: Comments on CMA 2.6, Christian Knoke, 2001/10/24
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raahul Kumar, 2001/10/24
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raimar Falke, 2001/10/24
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raahul Kumar, 2001/10/24
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raimar Falke, 2001/10/24
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raahul Kumar, 2001/10/24
- [Freeciv-Dev] Re: Comments on CMA 2.6,
Raimar Falke <=
- [Freeciv-Dev] Re: Comments on CMA 2.6, Christian Knoke, 2001/10/24
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raimar Falke, 2001/10/24
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raimar Falke, 2001/10/24
- [Freeciv-Dev] Re: Comments on CMA 2.6, Jason Dorje Short, 2001/10/24
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raimar Falke, 2001/10/24
- [Freeciv-Dev] Re: Comments on CMA 2.6, Daniel L Speyer, 2001/10/24
- [Freeciv-Dev] Re: Comments on CMA 2.6, Jason Dorje Short, 2001/10/24
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raimar Falke, 2001/10/24
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raimar Falke, 2001/10/24
- [Freeciv-Dev] Re: Comments on CMA 2.6, Gregory Berkolaiko, 2001/10/25
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