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[Freeciv-Dev] Re: Comments on CMA 2.6
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[Freeciv-Dev] Re: Comments on CMA 2.6

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To: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Cc: Christian Knoke <ChrisK@xxxxxxxx>, freeciv-dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Comments on CMA 2.6
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 24 Oct 2001 15:14:25 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Wed, Oct 24, 2001 at 03:35:44AM -0700, Raahul Kumar wrote:
> 
> --- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote:
> 
> 
> 
> > > > No why should it? Which one should CMA use if you have two
> > > > combinations which only differ in food. It chooses the one with the
> > > > bigger food value. 
> > > 
> > > You won't like the answer: It should choose the one with the lower
> > > value and leave the better tile for another city.
> >
> 
> I must have been asleep. Why should the CMA leave the better tile for another
> city? At this stage we do not know if there is even another city. If I missing
> some prior details set me straight.

Consider this case: the user wants that food isn't considered and two
combinations exists which each yield the same amount of the stats
except food. Then the CMA would choose the combination which would
yield less food because this increase the chance that this combination
doesn't allocate a good food producing tile (which them may used by
another city).

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "From what I am reading Win98 and NT5.0 will be getting rid of all that
  crap anyway. Seems that Microsoft has invented something called TCP/IP and
  another really revolutionary concept called DNS that eliminates the
  netbios crap too. All that arping from browsers is going to go away.
  I also hear rumors that they are on the verge of breakthrough discoveries
  called NFS, and LPD too. Given enough time and money, they might
  eventually invent Unix."
    -- George Bonser in linux-kernel


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