[Freeciv-Dev] Re: Comments on CMA 2.6
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--- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote:
> On Thu, Oct 25, 2001 at 06:07:04PM +0100, Gregory Berkolaiko wrote:
> >
> > In order to apply your agent to AI we would need something balanced.
>
> > You might say "put a minimal value for two of the parameters and then
> > maximize the third". Minimal food is almost easy, it only relates to
> the
> > growth you want.
>
> The current interface doesn't support this. I'm also not sure what
> kind of interface should be used. Suppose you have an interface which
> can be set to "keep food surplus and shield surplus equal": if you
> have now a city which yields:
> food surplus shield surplus
> 10 10
> 9 30
>
> Which should be choosen? Which should be choosen if the 30 is a 60?
> Since I don't know an interface/model which let me express this I
> can't code it.
I thought about this a little. My conclusion was that it is easier to
get a balanced solution if you use the value function
T_weight*(max_T - T)^2 + P_weight*(max_P - P)^2
T = trade
P = production
max_[TP] is maximal attainable [T/P] in the city (possibly given a
constraint on minimal food).
Best,
G.
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- [Freeciv-Dev] Re: Comments on CMA 2.6, (continued)
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raimar Falke, 2001/10/24
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raimar Falke, 2001/10/24
- [Freeciv-Dev] Re: Comments on CMA 2.6, Jason Dorje Short, 2001/10/24
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raimar Falke, 2001/10/24
- [Freeciv-Dev] Re: Comments on CMA 2.6, Daniel L Speyer, 2001/10/24
- [Freeciv-Dev] Re: Comments on CMA 2.6, Jason Dorje Short, 2001/10/24
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raimar Falke, 2001/10/24
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raimar Falke, 2001/10/24
- [Freeciv-Dev] Re: Comments on CMA 2.6, Gregory Berkolaiko, 2001/10/25
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raimar Falke, 2001/10/25
- [Freeciv-Dev] Re: Comments on CMA 2.6,
Gregory Berkolaiko <=
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raimar Falke, 2001/10/28
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