[Freeciv-Dev] Re: Comments on CMA 2.6
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On Wed, Oct 24, 2001 at 03:41:27PM +0200, Christian Knoke wrote:
> Am Mittwoch, 24. Oktober 2001 14:41 schrieb Raahul Kumar:
> > --- Christian Knoke <ChrisK@xxxxxxxx> wrote:
> > > Am Mittwoch, 24. Oktober 2001 12:35 schrieb Raahul Kumar:
> > > > --- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote:
> > > > > Chrisian Knoke wrote:
>
> > > > > > A ratio 2:3 will give you the same result as 3:4 or 4:5, if
> > > > > > all other stats are zero. I think this is more transparent
> > > > > > for the player.
> > > > >
> > > > > I don't think so. In my solution 2:3 would yield the same as
> > > > > 4:6 or 6:9. Does anybody have a third opinion?
> > > >
> > > > Raimar is obviously correct. In fact a ration of 3:4 or 4:5 is
> > > > 0.75 and 0.8 respectively. They're not even the same as each
> > > > other.
> > >
> > > Well, you missed the point, that there is a logarithmic scale. So
> > > this is about a comfortable user interface.
> > >
> > > With my suggestion you can have less steps (six) within the slider,
> > > and a finer adjustment at the same time.
> >
> > I'll give you the fewer steps. It is obvious that you can remove
> > ratios like 6:9 8:12 etc if you have a 2:3 ratio. Your idea that
> > a ratio of 3:4 and 4:5 is equivalent is one I dislike. I like being
> > able to micromanage.
>
> The CMA is there to avoid micromanagement. You *can* have fine grained
> control about the city's production. Example (waging war):
>
> no food loss (surplus = 0),
> food=0 (you want no growth),
> prod=5 (highest weight for shields = 7.4),
> gold=2 (small weight because money can still buy things = 1.6)
> science= 1 (as a tiebreaker)
> luxury=0 (not neccessary since the city is automagically kept in peace)
> trade=0 (is overwritten by gold=2 (Raimar, is this correct?))
Zero weights aren't implemented yet. But yes, this should be the
default.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Many of my assistants were fans of Tolkien, who wrote 'Lord of the Rings'
and a number of other children's stories for adults. The first character
alphabet that was programmed for my plotter was Elvish rather than Latin."
-- from SAIs "life as a computer for a quarter of a century"
- [Freeciv-Dev] Re: Comments on CMA 2.6, (continued)
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raimar Falke, 2001/10/24
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raahul Kumar, 2001/10/24
- [Freeciv-Dev] Re: Comments on CMA 2.6, Christian Knoke, 2001/10/24
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raahul Kumar, 2001/10/24
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raimar Falke, 2001/10/24
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raahul Kumar, 2001/10/24
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raimar Falke, 2001/10/24
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raahul Kumar, 2001/10/24
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raimar Falke, 2001/10/24
- [Freeciv-Dev] Re: Comments on CMA 2.6, Christian Knoke, 2001/10/24
- [Freeciv-Dev] Re: Comments on CMA 2.6,
Raimar Falke <=
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raimar Falke, 2001/10/24
- [Freeciv-Dev] Re: Comments on CMA 2.6, Jason Dorje Short, 2001/10/24
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raimar Falke, 2001/10/24
- [Freeciv-Dev] Re: Comments on CMA 2.6, Daniel L Speyer, 2001/10/24
- [Freeciv-Dev] Re: Comments on CMA 2.6, Jason Dorje Short, 2001/10/24
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raimar Falke, 2001/10/24
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raimar Falke, 2001/10/24
- [Freeciv-Dev] Re: Comments on CMA 2.6, Gregory Berkolaiko, 2001/10/25
- [Freeciv-Dev] Re: Comments on CMA 2.6, Raimar Falke, 2001/10/25
- [Freeciv-Dev] Re: Comments on CMA 2.6, Gregory Berkolaiko, 2001/10/26
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