[Freeciv-Dev] Re: [Patch] CMA 2.2
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On Tue, Oct 09, 2001 at 01:26:28PM +0200, Christian Knoke wrote:
> Am Montag, 8. Oktober 2001 23:49 schrieb Raimar Falke:
> > On Mon, Oct 08, 2001 at 10:35:00PM +0100, Gregory Berkolaiko wrote:
> > > --- Jason Dorje Short <vze2zq63@xxxxxxxxxxx> wrote:
> > > > Christian Knoke wrote:
> > >
> > > [..]
> > >
> > > > > agent updates until the window is closed. But I can imagine
> > > > > that this is not easy to do.
> > > > >
> > > > > Maybe you touch the limits of the agent model here.
> > > >
> > > > Sounds to me like this is more of an interface issue. IMO it
> > > > should be possible for YOU to steal other city's tiles (possibly
> > > > with a confirmation of some sort) without having to skip over to
> > > > that city. Alternately, it should be possible to quickly skip to
> > > > a city that is taking tiles from they city you are viewing.
> > >
> > > that's a good idea.
> > > I imagine it would be annoying if you free a tile to rearrange and
> > > then the agent in the neighbour city steals the tile. Ouch!
> > > But if human could take the tile back from the agent -- that's ok.
> > >
> > > BTW, it's is hard to come across, but you are running a risk of
> > > infinite loop with this agent-reacts-on-tile-being-freed stuff.
> > > Well, probably not, but still it's worth thinking about.
>
> Now that you are talking about this, a related user problem comes
> to mind. On net games, it is very difficult to adjust the city
> workers in a reasonable way, because of the lack of time. Each click
> needs to be confirmed over the net. If you would change this, i.e.
> that the changes in used tiles are sent/updated only when the window
> is closed, both, this and the above, problems are solved. Is this
> possible?
No. Because you can't be sure that the tile is really claimed if you
close the window. Another city/user may allocated the tile
already. What should happen in such a case?
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
Microsoft does have a year 2000 problem. I'm part of it. I'm running Linux.
- [Freeciv-Dev] [Patch] CMA 2.2, Raimar Falke, 2001/10/07
- [Freeciv-Dev] Re: [Patch] CMA 2.2, Christian Knoke, 2001/10/08
- [Freeciv-Dev] Re: [Patch] CMA 2.2, Raimar Falke, 2001/10/08
- [Freeciv-Dev] Re: [Patch] CMA 2.2, Christian Knoke, 2001/10/08
- [Freeciv-Dev] Re: [Patch] CMA 2.2, Jason Dorje Short, 2001/10/08
- [Freeciv-Dev] Re: [Patch] CMA 2.2, Gregory Berkolaiko, 2001/10/08
- [Freeciv-Dev] Re: [Patch] CMA 2.2, Raimar Falke, 2001/10/08
- [Freeciv-Dev] Re: [Patch] CMA 2.2, Christian Knoke, 2001/10/09
- [Freeciv-Dev] Re: [Patch] CMA 2.2,
Raimar Falke <=
- [Freeciv-Dev] Re: [Patch] CMA 2.2, Christian Knoke, 2001/10/09
- [Freeciv-Dev] Re: [Patch] CMA 2.2, Raimar Falke, 2001/10/09
- [Freeciv-Dev] Re: [Patch] CMA 2.2, Reinier Post, 2001/10/09
- [Freeciv-Dev] Re: [Patch] CMA 2.2, Raimar Falke, 2001/10/08
- [Freeciv-Dev] Re: [Patch] CMA 2.2, Raimar Falke, 2001/10/10
- [Freeciv-Dev] Re: [Patch] CMA 2.2, Raahul Kumar, 2001/10/10
- [Freeciv-Dev] Re: [Patch] CMA 2.2, Raimar Falke, 2001/10/10
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