[Freeciv-Dev] Re: [Patch] CMA 2.2
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Am Sonntag, 7. Oktober 2001 20:38 schrieb Raimar Falke:
> > Changes to 2.1:
> - reorder the sending of the player information and the city
> information after a government change
> - remove common/city changes
> - disable cache debug output
> - timing stats are now printed once a turn
>
I played a bit.
1) strange things happen with the worked tiles display
when you try to rearrange the workers of CMA-controlled
cities on the main map. E.g. the center tile is not shown
as worked sometimes.
2) whenever you release a valueable tile in the city map (or
in the main map using "t") of a human controlled city, it
is grabbed away by another's city agent.
3) Is there any cross optimization between agents about
using tiles shared by cities?
Christian
--
* Christian Knoke +49 4852 92248 *
* D-25541 Brunsbuettel Wurtleutetweute 49 *
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] [Patch] CMA 2.2, Raimar Falke, 2001/10/07
- [Freeciv-Dev] Re: [Patch] CMA 2.2,
Christian Knoke <=
- [Freeciv-Dev] Re: [Patch] CMA 2.2, Raimar Falke, 2001/10/08
- [Freeciv-Dev] Re: [Patch] CMA 2.2, Christian Knoke, 2001/10/08
- [Freeciv-Dev] Re: [Patch] CMA 2.2, Jason Dorje Short, 2001/10/08
- [Freeciv-Dev] Re: [Patch] CMA 2.2, Gregory Berkolaiko, 2001/10/08
- [Freeciv-Dev] Re: [Patch] CMA 2.2, Raimar Falke, 2001/10/08
- [Freeciv-Dev] Re: [Patch] CMA 2.2, Christian Knoke, 2001/10/09
- [Freeciv-Dev] Re: [Patch] CMA 2.2, Raimar Falke, 2001/10/09
- [Freeciv-Dev] Re: [Patch] CMA 2.2, Christian Knoke, 2001/10/09
- [Freeciv-Dev] Re: [Patch] CMA 2.2, Raimar Falke, 2001/10/09
- [Freeciv-Dev] Re: [Patch] CMA 2.2, Reinier Post, 2001/10/09
|
|