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[Freeciv-Dev] Re: [Patch] CMA 2.2
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[Freeciv-Dev] Re: [Patch] CMA 2.2

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To: freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Patch] CMA 2.2
From: Christian Knoke <ChrisK@xxxxxxxx>
Date: Mon, 8 Oct 2001 18:27:52 +0200

Am Sonntag,  7. Oktober 2001 20:38 schrieb Raimar Falke:

> > Changes to 2.1:
>  - reorder the sending of the player information and the city
>  information after a government change
>  - remove common/city changes
>  - disable cache debug output
>  - timing stats are now printed once a turn
>

I played a bit.

1) strange things happen with the worked tiles display
   when you try to rearrange the workers of CMA-controlled
   cities on the main map. E.g. the center tile is not shown
   as worked sometimes.

2) whenever you release a valueable tile in the city map (or
   in the main map using "t") of a human controlled city, it 
   is grabbed away by another's city agent.

3) Is there any cross optimization between agents about
   using tiles shared by cities?

Christian

-- 
* Christian Knoke                           +49 4852 92248 *
* D-25541 Brunsbuettel                  Wurtleutetweute 49 *
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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