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[Freeciv-Dev] Re: [Patch] CMA 2.2
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[Freeciv-Dev] Re: [Patch] CMA 2.2

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To: freeciv-dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Patch] CMA 2.2
From: Jason Dorje Short <vze2zq63@xxxxxxxxxxx>
Date: Mon, 08 Oct 2001 16:35:22 -0400
Reply-to: jdorje@xxxxxxxxxxxx

Christian Knoke wrote:
> 
> Am Montag,  8. Oktober 2001 19:08 schrieb Raimar Falke:
> > On Mon, Oct 08, 2001 at 06:27:52PM +0200, Christian Knoke wrote:

> > > 2) whenever you release a valueable tile in the city map (or
> > >    in the main map using "t") of a human controlled city, it
> > >    is grabbed away by another's city agent.
> >
> > Should be so or not?
> 
> Hard to say. It is very difficult now to maintain a city by hand,
> if there are any CMA's in the neighbourhood.
> 
> For the city map (i.e. in the city window) you could disallow
> agent updates until the window is closed. But I can imagine
> that this is not easy to do.
> 
> Maybe you touch the limits of the agent model here.

Sounds to me like this is more of an interface issue.  IMO it should be
possible for YOU to steal other city's tiles (possibly with a
confirmation of some sort) without having to skip over to that city. 
Alternately, it should be possible to quickly skip to a city that is
taking tiles from they city you are viewing.

jason


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