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[Freeciv-Dev] Re: Cleaning up server/savegame.c
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[Freeciv-Dev] Re: Cleaning up server/savegame.c

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Cc: freeciv-dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Cleaning up server/savegame.c
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 8 Oct 2001 22:34:32 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Mon, Oct 08, 2001 at 03:41:06PM -0400, Jason Dorje Short wrote:
> Raimar Falke wrote:
> > 
> > On Mon, Oct 08, 2001 at 03:01:49PM -0400, Jason Dorje Short wrote:
> 
> Yes, these save the exact same data.  It's a pretty ugly situation. 
> I've simplified it a little bit by collapsing the overlay function call
> (saving only, haven't looked at loading yet), which should still give
> the same results.
> 
> > *looking more* It looks to me that the transformation
> > map_rivers_overlay_load does can be done on already read data. But
> > only if we have the "specials" capability. Which isn't part of the
> > current capabilities. mhhhh Big problem is that we can't clean up this
> > stuff because we don't know what kind of savegames are you there.
> 
> Indeed.
> 
> > > If it makes you more comfortable I'll choose a different character,
> > > although this will make the files less human-readable.
> > 
> > I think a '#' would do nicely.
> 
> OK.

Objections?

        Raimar

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