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[Freeciv-Dev] Re: [Patch] CMA 2.2
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[Freeciv-Dev] Re: [Patch] CMA 2.2

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To: Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx>
Cc: jdorje@xxxxxxxxxxxxxxxxxxxxx, freeciv-dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Patch] CMA 2.2
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 8 Oct 2001 23:49:21 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Mon, Oct 08, 2001 at 10:35:00PM +0100, Gregory Berkolaiko wrote:
>  --- Jason Dorje Short <vze2zq63@xxxxxxxxxxx> wrote: 
> > Christian Knoke wrote:
> [..]
> > > agent updates until the window is closed. But I can imagine
> > > that this is not easy to do.
> > > 
> > > Maybe you touch the limits of the agent model here.
> > 
> > Sounds to me like this is more of an interface issue.  IMO it should be
> > possible for YOU to steal other city's tiles (possibly with a
> > confirmation of some sort) without having to skip over to that city. 
> > Alternately, it should be possible to quickly skip to a city that is
> > taking tiles from they city you are viewing.
> 
> that's a good idea.
> I imagine it would be annoying if you free a tile to rearrange and then
> the agent in the neighbour city steals the tile.  Ouch!
> But if human could take the tile back from the agent -- that's ok.

> BTW, it's is hard to come across, but you are running a risk of infinite
> loop with this agent-reacts-on-tile-being-freed stuff.  Well, probably
> not, but still it's worth thinking about.

Yes I noticed this problem.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
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