[Freeciv-Dev] [Patch] Tile drawingorder
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Hi!
I made a patch that solves (?) some problems with the gui, that I think
were problems, here a description of the patch:
Tile drawingorder change (v.1) (against cvs-Oct-07-01):
- Farmland/irrigation are now drawn before rivers and specials to keep
rivers and specials visible which were covered partially by irrigation
and completely by farmland, so that they were virtually invisible.
- Now it looks as if a river is flowing through farmland and the
specials (if any) are on top of irrigation/farmland => visible.
- I think this increases the overview quite effectively, because you
don't have to turn off certain drawing-stuff just to see what's under
it or click with the middle-button on it.
I hope this is understandable. To make it absolutely clear, I uploaded
two screenshots (~24k each) into ftp://ftp.freeciv.org/pub/freeciv/incoming/
1) drawingorder_nopatch.jpeg No patch applied
2) drawingorder_patch.jpeg Patch applied, important parts marked with red
arrows :-)
I think, the diff is rather obvious. If you have comments, rejections
etc. pp. and stuff the like, please tell me. BTW: Daniel Speyer's
approach was okay (see "[gtk+iso] Farmland covering tile" from some days
ago), but I think my way is the better [tm] one, even though probably far
from perfect or anything. Dunno.
Bert
PS: I hope this issue is of any interest at all, or am I the only one
who dislikes the current drawing order?
draw_order.diff
Description: Text document
- [Freeciv-Dev] [Patch] Tile drawingorder,
Bert Buchholz <=
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