[Freeciv-Dev] Re: [Patch] Tile drawingorder
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On Tue, Oct 09, 2001 at 01:08:12AM +0200, Bert Buchholz wrote:
> Hi!
>
> I made a patch that solves (?) some problems with the gui, that I think
> were problems, here a description of the patch:
>
> Tile drawingorder change (v.1) (against cvs-Oct-07-01):
>
> - Farmland/irrigation are now drawn before rivers and specials to keep
> rivers and specials visible which were covered partially by irrigation
> and completely by farmland, so that they were virtually invisible.
>
> - Now it looks as if a river is flowing through farmland and the
> specials (if any) are on top of irrigation/farmland => visible.
>
> - I think this increases the overview quite effectively, because you
> don't have to turn off certain drawing-stuff just to see what's under
> it or click with the middle-button on it.
>
>
> I hope this is understandable. To make it absolutely clear, I uploaded
> two screenshots (~24k each) into ftp://ftp.freeciv.org/pub/freeciv/incoming/
>
> 1) drawingorder_nopatch.jpeg No patch applied
> 2) drawingorder_patch.jpeg Patch applied, important parts marked with red
> arrows :-)
>
> I think, the diff is rather obvious. If you have comments, rejections
> etc. pp. and stuff the like, please tell me. BTW: Daniel Speyer's
> approach was okay (see "[gtk+iso] Farmland covering tile" from some days
> ago), but I think my way is the better [tm] one, even though probably far
> from perfect or anything. Dunno.
Have you tested it with the trident tileset? Comments anyone?
> PS: I hope this issue is of any interest at all, or am I the only one
> who dislikes the current drawing order?
Well I dislike the isometric view.
Raimar
--
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