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[Freeciv-Dev] Re: [Patch] Tile drawingorder
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[Freeciv-Dev] Re: [Patch] Tile drawingorder

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To: swk@xxxxxxxxxxxx, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [Patch] Tile drawingorder
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 9 Oct 2001 11:58:30 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Tue, Oct 09, 2001 at 01:08:12AM +0200, Bert Buchholz wrote:
> Hi!
> 
> I made a patch that solves (?) some problems with the gui, that I think
> were problems, here a description of the patch:
> 
> Tile drawingorder change (v.1) (against cvs-Oct-07-01):
> 
> - Farmland/irrigation are now drawn before rivers and specials to keep
>   rivers and specials visible which were covered partially by irrigation
>   and completely by farmland, so that they were virtually invisible.
> 
> - Now it looks as if a river is flowing through farmland and the
>   specials (if any) are on top of irrigation/farmland => visible.
> 
> - I think this increases the overview quite effectively, because you
>   don't have to turn off certain drawing-stuff just to see what's under
>   it or click with the middle-button on it.
> 
> 
> I hope this is understandable. To make it absolutely clear, I uploaded
> two screenshots (~24k each) into ftp://ftp.freeciv.org/pub/freeciv/incoming/
> 
> 1) drawingorder_nopatch.jpeg   No patch applied
> 2) drawingorder_patch.jpeg     Patch applied, important parts marked with red
>                                arrows :-)
> 
> I think, the diff is rather obvious. If you have comments, rejections
> etc. pp. and stuff the like, please tell me. BTW: Daniel Speyer's
> approach was okay (see "[gtk+iso] Farmland covering tile" from some days
> ago), but I think my way is the better [tm] one, even though probably far
> from perfect or anything. Dunno.

Have you tested it with the trident tileset? Comments anyone?

> PS: I hope this issue is of any interest at all, or am I the only one
> who dislikes the current drawing order?

Well I dislike the isometric view.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "How about the new language C&? No, that's not 'c ampersand', 'c reference', 
  'reference to c' or 'c and'. It's pronounced 'campersand', to confuse the 
  hell out of people who are unfamiliar with it, and it will, of course, 
  have no pointers."
    -- Xazziri in comp.lang.c++ about C#


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