[Freeciv-Dev] Re: [Patch] Tile drawingorder
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--- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote:
> On Tue, Oct 09, 2001 at 01:08:12AM +0200, Bert Buchholz wrote:
> > Hi!
> >
> > I made a patch that solves (?) some problems with the gui, that I think
> > were problems, here a description of the patch:
> >
> > Tile drawingorder change (v.1) (against cvs-Oct-07-01):
> >
> > - Farmland/irrigation are now drawn before rivers and specials to keep
> > rivers and specials visible which were covered partially by irrigation
> > and completely by farmland, so that they were virtually invisible.
> >
> > - Now it looks as if a river is flowing through farmland and the
> > specials (if any) are on top of irrigation/farmland => visible.
> >
> > - I think this increases the overview quite effectively, because you
> > don't have to turn off certain drawing-stuff just to see what's under
> > it or click with the middle-button on it.
> >
> >
> > I hope this is understandable. To make it absolutely clear, I uploaded
> > two screenshots (~24k each) into
> ftp://ftp.freeciv.org/pub/freeciv/incoming/
> >
> > 1) drawingorder_nopatch.jpeg No patch applied
> > 2) drawingorder_patch.jpeg Patch applied, important parts marked with
> red
> > arrows :-)
> >
> > I think, the diff is rather obvious. If you have comments, rejections
> > etc. pp. and stuff the like, please tell me. BTW: Daniel Speyer's
> > approach was okay (see "[gtk+iso] Farmland covering tile" from some days
> > ago), but I think my way is the better [tm] one, even though probably far
> > from perfect or anything. Dunno.
>
> Have you tested it with the trident tileset? Comments anyone?
>
It works well with the Hires tileset, overall an improvement. I suggest
implementing it.
> > PS: I hope this issue is of any interest at all, or am I the only one
> > who dislikes the current drawing order?
>
> Well I dislike the isometric view.
>
So do I, but it's an improvement nonetheless on the original view. Just more
work needed to be done by someone better at GTK than I am.
> Raimar
>
> --
> email: rf13@xxxxxxxxxxxxxxxxx
> "How about the new language C&? No, that's not 'c ampersand', 'c reference',
>
> 'reference to c' or 'c and'. It's pronounced 'campersand', to confuse the
> hell out of people who are unfamiliar with it, and it will, of course,
> have no pointers."
> -- Xazziri in comp.lang.c++ about C#
>
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