[Freeciv-Dev] Re: [Patch] New city dialog (8)
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Am Dienstag, 4. September 2001 21:48 schrieb Mike Kaufman:
> On Mon, Sep 03, 2001 at 11:38:11PM +0200, Christian Knoke wrote:
> > A must have are shortcuts for the buttons.
> >
> > And then something I have already written:
> >
> > --------
> > Keys: "Ins" and "Del" for switching the panes is not very
> > intiutive. Could you change this to shift-cursor or ctrl-cursor?
> > "Ins" and "del" then could be used for inserting / deleting items
> > in the worklist. You'd have full keyboard control then.
>
> I assume that this means right and left arrows? I cringe about doing
> this since a lot of window managers use those as defaults to switch
> desktops. Maybe that's not what you meant.
Oops, sorry. I wanted to say: shift-left/right-arrow or
ctrl-left/right-arrow. But if these (both) combinations are used by some
window-managers, as you say, this is a bad idea.
>
> I too have some issues with the worklist dialog.
>
> > On the overview page, you can't see whether you have a worklist.
> > So, if you change production, you will erase any worklist
> > accidentally. A worklist indicator would be nice. I'm thinking of a
> > small thing, maybe "WL" behind the "Currently building: .." line.
>
> I'm not sure how that's helpful, since the first item in the worklist
> is what you're currently building anyway, and changing production
> will just change that item, not the rest of the worklist. also, since
When I last checked this, it *did* erase the worklist. But not anymore,
you're right.
> it's far easier now to check on the status of a city's worklist
> (instead of popping up a new window)...
>
> > --------
> >
> > .. or simply: "Currently building: Legion (and more)"
>
> this might be acceptable, anyone else have a comment about this?
> Currently, I don't think that I'll do anything about this unless
> anyone else speaks up, or you can rebut the arguments I made above.
It's still a advantage to have this, I'd say. Others?
>
> > At last a suggestion for a redesign:
> >
> > Exchange "supported units" and "established trade routes".
> > Reason: That is the way it is now. It is easier to compare
> > both rows of units, looking for supported and not present e.g.
> > It is the same order as on the units page. It is irritating
> > now, when you switch to the units page.
> >
> > As a consequence of this move, remove the last line of the Trade
> > routes "No trade routes exist". Instead, write a line "Trade
> > routes: +7"
>
> This is my first thought as well, _but_ I do _not_ want to sacrifice
> the 'city improvement' window's screen real estate to do it. An
Good point.
> alternative would be to move Trade Routes dialog off the overview
> page. Then we'd have plenty of room. Any comment about that? Where to
> move it to? It's own page? It'll be lonely...
Hhm. Don't know.
>
> > (e.g.) into the topleft display. And, shouldn't there be a line
> > "Corruption" in that display?
>
> could be... ;)
Christian
--
* Christian Knoke +49 4852 92248 *
* D-25541 Brunsbuettel Wurtleutetweute 49 *
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] Re: [Patch] New city dialog (6), (continued)
[Freeciv-Dev] Re: [Patch] New city dialog (6), Mike Kaufman, 2001/09/01
[Freeciv-Dev] Re: [Patch] New city dialog (7), Daniel Sjölie, 2001/09/02
[Freeciv-Dev] Re: [Patch] New city dialog (8), Daniel Sjölie, 2001/09/03
[Freeciv-Dev] Re: [Patch] New city dialog (8), Christian Knoke, 2001/09/04
[Freeciv-Dev] Re: [Patch] New city dialog (8), Daniel Sjölie, 2001/09/04
[Freeciv-Dev] Re: [Patch] New city dialog (8), Mike Kaufman, 2001/09/04
[Freeciv-Dev] Re: [Patch] New city dialog (8), Christian Knoke, 2001/09/04
[Freeciv-Dev] Re: [Patch] New city dialog (8), Daniel Sjölie, 2001/09/04
[Freeciv-Dev] Re: [Patch] New city dialog (8), Christian Knoke, 2001/09/04
[Freeciv-Dev] Re: [Patch] New city dialog (8), Daniel Sjölie, 2001/09/04
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