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[Freeciv-Dev] Re: [Patch] New city dialog (7)
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[Freeciv-Dev] Re: [Patch] New city dialog (7)

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To: Daniel Sjölie <deepone@xxxxxxxxxx>, Freeciv List <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Patch] New city dialog (7)
From: Christian Knoke <ChrisK@xxxxxxxx>
Date: Mon, 3 Sep 2001 19:10:40 +0200

Am Sonntag,  2. September 2001 17:40 schrieb Daniel Sjölie:
> I'm not sure when I'll get around to working much more on this now so
> I'm posting what I've done so far even though I'd like to do more...
>
> http://www.acc.umu.se/~deepone/freeciv/new_city_dialog7.diff.gz
>
> I put city info on the happiness page, removed the "Apply changes"
> button and changed "Cancel" to "Undo" in the worklist (if it's in a
> city - as opposed to a global worklist where You still have
> Ok/Cancel) Also made it so the worklist is saved when You switch to
> another page of the same city...
>
> A problem I don't think anyone else has mentioned is with spying on
> enemy cities... There seems to be some problems here - just fixed
> some fatal ones but there's more errors that I can't look into deeper
> right now...
>
> Now go ahead and fix things... ;)
>

There is a small problem, in the map, where you can rearrange
the workers. The sensitive area for a tile is not identical
with the visible area. The sensitive area is shifted up a
few rows of pixels.

Christian

-- 
* Christian Knoke                           +49 4852 92248 *
* D-25541 Brunsbuettel                  Wurtleutetweute 49 *
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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