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[Freeciv-Dev] Re: [Patch] New city dialog (6)
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[Freeciv-Dev] Re: [Patch] New city dialog (6)

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To: Christian Knoke <ChrisK@xxxxxxxx>
Cc: Freeciv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Patch] New city dialog (6)
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 2 Sep 2001 14:11:39 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Sun, Sep 02, 2001 at 02:06:02PM +0200, Christian Knoke wrote:
> Am Samstag,  1. September 2001 22:52 schrieb Mike Kaufman:
> >
> > > > >  - since the title bar of the window is a bit unusual can you
> > > > > put the name and size right to the citizen pixmap?
> > > >
> > > > I can't see anything unusual with the window title.
> > >
> > > Well, the fact that there is "real info" in it is unusual...
> > > I'll try writing it right of the pixmap...
> 
> Then this affects city size *and* city name.
> 
> >
> > Don't do that. What happens if you have a city sized 70? (or 25...)
> > If you want to do that go back to the frame around the entire dialog.
> > The original motivation for this was saving space. Getting rid of
> > that frame saved some real estate. This might be unfortunate for
> > people using window managers who don't have title bars...
> > The frame really doesn't take up that much space though.
> 
> Would it look bad for you with size 25, and city name + size in
> that row? Not for me, but it seems it depends on fonts, theme etc.
> 
> Otherwise, I'd be for putting it there. If you really have more
> than 25 citizens (I never have), the window grows ...
> 
> BTW, the german dialog is much wider than the english one.
> This had been the case with Tuomas' version, too. I'll try to
> find out why. But, if Daniel puts more free space into the whole
> dialog, as Raimar suggested, both problems may vanish.

I also spotted this and searched and found no answer. I wish you luck.

        Raimar

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 email: rf13@xxxxxxxxxxxxxxxxx
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