[Freeciv-Dev] Re: [Patch] New city dialog (6)
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
>
> > > - colored surpluses
> >
> > would be nice.
>
> Indeed it would...
I'm not so sure, too many colors become really distracting.
Besides, I'm kind of trained to look at those numbers anyway. It's if the
granary is getting too low that doesn't really register to me.
>
> > > - since the title bar of the window is a bit unusual can you put the
> > > name and size right to the citizen pixmap?
> >
> > I can't see anything unusual with the window title.
>
> Well, the fact that there is "real info" in it is unusual...
> I'll try writing it right of the pixmap...
Don't do that. What happens if you have a city sized 70? (or 25...)
If you want to do that go back to the frame around the entire dialog.
The original motivation for this was saving space. Getting rid of that
frame saved some real estate. This might be unfortunate for people using
window managers who don't have title bars...
The frame really doesn't take up that much space though.
- [Freeciv-Dev] [Patch] New city dialog (6), Daniel Sjölie, 2001/09/01
- [Freeciv-Dev] Re: [Patch] New city dialog (6), Raimar Falke, 2001/09/01
- [Freeciv-Dev] Re: [Patch] New city dialog (6), Raimar Falke, 2001/09/01
- [Freeciv-Dev] Re: [Patch] New city dialog (6), Daniel L Speyer, 2001/09/01
- [Freeciv-Dev] Re: [Patch] New city dialog (6), Daniel Sjölie, 2001/09/01
- [Freeciv-Dev] Re: [Patch] New city dialog (6), Daniel L Speyer, 2001/09/01
- [Freeciv-Dev] Re: [Patch] New city dialog (6), Daniel Sjölie, 2001/09/01
[Freeciv-Dev] Re: [Patch] New city dialog (6), Christian Knoke, 2001/09/01
Message not available
|
|