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[Freeciv-Dev] [Patch] New city dialog (6)
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[Freeciv-Dev] [Patch] New city dialog (6)

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To: Freeciv List <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] [Patch] New city dialog (6)
From: Daniel Sjölie <deepone@xxxxxxxxxx>
Date: Sat, 1 Sep 2001 11:34:40 +0200

Ok, here's a new batch...

Screenshots:
http://www.acc.umu.se/~deepone/freeciv/overview.png
http://www.acc.umu.se/~deepone/freeciv/worklist.png

Patch:
http://www.acc.umu.se/~deepone/freeciv/new_city_dialog6.diff.gz

So... Let's see if I can remember what I have done... :)

First, a patch from Mike for the Sentry units button is included...
Behavior: sentries all idle units. Fortified units and settlers doing
activity on the city tile are not affected.
I also added automated units to the list of units not sentried...

Also fixed the city report bug the right way this time... :)

In the worklist:
Added Up and Down buttons and other minor interface changes...
Also changed the way worklists work when You press Next/Prev city...
I figure it must have been meant to be a feature that the worklist
You had worked on stayed when You switched city but it didn't work well
att all... Messed things up when I used it anyway - so I changed it so
that changes are applied to the worklist You're leaving when You switch
and You get the current worklist for the next city instead... Seems a
lot more intuitive to me...

I think that's all...

In the city overview:
Made the trade routes listing constant size...
Reworked the City info listing to use a table and one label per value
(eg "13 (+2)") - spent quite some time trying to get changing styles in
these to work... I'd like to make the values red when they're "bad"...
Didn't manage this though, seems gtk doesn't work quite like I think it
should... :} (Ie, I think I know how it should be done but it doesn't
work :p) So, if anyone feels like tackling that (Mike?) I certainly
wouldn't mind... :)
Also added a tooltip to the Granary value explaining the number in
paranthesis...

Ahh, right...
I changed the Turns value in the available list (in the worklist) to not
include the shield stock in the calculation...

That should be it, pretty much...
I'm thinking of adding the City info to the Happiness page... Looks like
it would fit ok under the map... This should be easy enough now with the
rework of the info listing - what do You think?

/Daniel - going to sleep

-- 
Now take a deep breath, smile and don't take life so seriously... :)


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