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[Freeciv-Dev] Re: [Patch] Multiple bonus tech patch
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[Freeciv-Dev] Re: [Patch] Multiple bonus tech patch

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To: Christian Knoke <ChrisK@xxxxxxxx>
Cc: jjc@xxxxxxxxxxxxxxxxxx, Josh Cogliati <jjc@xxxxxxxxxxxxxxxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [Patch] Multiple bonus tech patch
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 2 Sep 2001 14:16:54 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Sun, Sep 02, 2001 at 01:47:16PM +0200, Christian Knoke wrote:
> Am Sonntag,  2. September 2001 03:44 schrieb Josh Cogliati:
> 
> > > On Sat, Sep 01, 2001 at 05:41:13PM +0200, Raimar Falke wrote:
> > > On Sat, Sep 01, 2001 at 09:49:53AM -0600, Josh Cogliati wrote:
> > > > On Sat, Sep 01, 2001 at 10:40:35AM +0200, Raimar Falke wrote:
> > > > > On Fri, Aug 31, 2001 at 08:16:40PM -0600, Josh Cogliati wrote:
> > > > > > This patch is based off of 1.12.0 and allows multiple bonus
> > > > > > techs. It adds Computers as a bonus tech in addition to
> > > > > > Philosopy.  I think I got all the comments saying their can
> > > > > > only be one bonus tech.
> >
> > <snip>
> >
> > > > Would something like:
> > > > "Great scientists from all the world join your civilization;
> > > > you get an immediate advance." be good enough, or should a
> > > > first_build_message be added to the techs ruleset?
> > >
> > > I think this is good enough.
> > >
> > Changed the message to "Great scientists ...
> >
> 
> I think this is not a good idea. If there are different reasons
> for getting bonus techs, there should be different explanations.
> Just keep the old message and move it in the ruleset IMHO.

Josh can you do this? Josh I'm also planning to omit computer as a
bonus tech since this is a game issue and should be separated.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "That's fundamental game play!  My main enemy is *ALWAYS* fighting 
  a 4-front war.  I make sure of it!"
    -- Tony Stuckey, freeciv-dev


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