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[Freeciv-Dev] Re: [Patch] Multiple bonus tech patch
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[Freeciv-Dev] Re: [Patch] Multiple bonus tech patch

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To: jjc@xxxxxxxxxxxxxxxxxx, Josh Cogliati <jjc@xxxxxxxxxxxxxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [Patch] Multiple bonus tech patch
From: Christian Knoke <ChrisK@xxxxxxxx>
Date: Sun, 2 Sep 2001 13:47:16 +0200

Am Sonntag,  2. September 2001 03:44 schrieb Josh Cogliati:

> > On Sat, Sep 01, 2001 at 05:41:13PM +0200, Raimar Falke wrote:
> > On Sat, Sep 01, 2001 at 09:49:53AM -0600, Josh Cogliati wrote:
> > > On Sat, Sep 01, 2001 at 10:40:35AM +0200, Raimar Falke wrote:
> > > > On Fri, Aug 31, 2001 at 08:16:40PM -0600, Josh Cogliati wrote:
> > > > > This patch is based off of 1.12.0 and allows multiple bonus
> > > > > techs. It adds Computers as a bonus tech in addition to
> > > > > Philosopy.  I think I got all the comments saying their can
> > > > > only be one bonus tech.
>
> <snip>
>
> > > Would something like:
> > > "Great scientists from all the world join your civilization;
> > > you get an immediate advance." be good enough, or should a
> > > first_build_message be added to the techs ruleset?
> >
> > I think this is good enough.
> >
> Changed the message to "Great scientists ...
>

I think this is not a good idea. If there are different reasons
for getting bonus techs, there should be different explanations.
Just keep the old message and move it in the ruleset IMHO.

Christian

-- 
* Christian Knoke                           +49 4852 92248 *
* D-25541 Brunsbuettel                  Wurtleutetweute 49 *
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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