[Freeciv-Dev] Re: [Patch] Multiple bonus tech patch
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On Sat, Sep 01, 2001 at 10:40:35AM +0200, Raimar Falke wrote:
> On Fri, Aug 31, 2001 at 08:16:40PM -0600, Josh Cogliati wrote:
> > This patch is based off of 1.12.0 and allows multiple bonus techs.
> > It adds Computers as a bonus tech in addition to Philosopy. I think I
> > got all the comments saying their can only be one bonus tech.
>
> Nice. Only minor points are: can you add capabilities and the message
I am not sure what you mean by add capabilities.
> "Game: Great philosophers from all the world join your civilization;
> you get an immediate advance." has to be changed.
Would something like:
"Great scientists from all the world join your civilization;
you get an immediate advance." be good enough, or should a
first_build_message be added to the techs ruleset?
Oh, as a warning this patch changes the network protocol since it
removes the sending of the bonus_tech (instead the flags are used).
--
Josh Cogliati
jjc@xxxxxxxxx
This message created in Linux, the choice of a GNU generation.
- [Freeciv-Dev] Re: [Patch] Multiple bonus tech patch, Raimar Falke, 2001/09/01
- [Freeciv-Dev] Re: [Patch] Multiple bonus tech patch,
Josh Cogliati <=
- [Freeciv-Dev] Re: [Patch] Multiple bonus tech patch, Raimar Falke, 2001/09/01
- [Freeciv-Dev] Re: [Patch] Multiple bonus tech patch, Josh Cogliati, 2001/09/01
- [Freeciv-Dev] Re: [Patch] Multiple bonus tech patch, Christian Knoke, 2001/09/02
- [Freeciv-Dev] Re: [Patch] Multiple bonus tech patch, Raimar Falke, 2001/09/02
- [Freeciv-Dev] Re: [Patch] Multiple bonus tech patch, Josh Cogliati, 2001/09/06
- [Freeciv-Dev] Re: [Patch] Multiple bonus tech patch, Raimar Falke, 2001/09/06
- [Freeciv-Dev] Re: [Patch] Multiple bonus tech patch, Josh Cogliati, 2001/09/06
- [Freeciv-Dev] Re: [Patch] Multiple bonus tech patch, Trent Piepho, 2001/09/06
- [Freeciv-Dev] Re: [Patch] Multiple bonus tech patch, Josh Cogliati, 2001/09/06
- [Freeciv-Dev] Re: [Patch] Multiple bonus tech patch, Trent Piepho, 2001/09/06
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