Complete.Org: Mailing Lists: Archives: freeciv-dev: September 2001:
[Freeciv-Dev] Re: [Patch] Multiple bonus tech patch
Home

[Freeciv-Dev] Re: [Patch] Multiple bonus tech patch

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Josh Cogliati <jjc@xxxxxxxxxxxxxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [Patch] Multiple bonus tech patch
From: Trent Piepho <xyzzy@xxxxxxxxxxxxx>
Date: Thu, 6 Sep 2001 18:45:12 -0700 (PDT)

On Thu, 6 Sep 2001, Josh Cogliati wrote:
> On Thu, Sep 06, 2001 at 11:31:59PM +0200, Raimar Falke wrote:
> > This timing wasn't good. I have applied your old patch at Thu Sep 6
> > 19:48:13 2001 (GMT). Can you rediff your patch? You don't have to
> > introduce a new capability.
> Very bad.  I updated freeciv, saw that it wasn't in there and sent off the 
> diff.  
> Anyway attached is the diff that adds first_message's diffed off of freeciv
> that I checked out in the last hour.

 req1     = "Invention"
 req2     = "Iron Working"
 flags    = ""
+first_message = _("Game: Nations tremble in fear of your new weapons.")


So you see this message if you are the first to get gunpowder?  But nothing
actually happens?  Or is there some special thing that gunpowder does that I
don't know about?



[Prev in Thread] Current Thread [Next in Thread]