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[Freeciv-Dev] Re: [Patch] Multiple bonus tech patch
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[Freeciv-Dev] Re: [Patch] Multiple bonus tech patch

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To: jjc@xxxxxxxxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [Patch] Multiple bonus tech patch
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Sat, 1 Sep 2001 17:41:13 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Sat, Sep 01, 2001 at 09:49:53AM -0600, Josh Cogliati wrote:
> On Sat, Sep 01, 2001 at 10:40:35AM +0200, Raimar Falke wrote:
> > On Fri, Aug 31, 2001 at 08:16:40PM -0600, Josh Cogliati wrote:
> > > This patch is based off of 1.12.0 and allows multiple bonus techs.
> > > It adds Computers as a bonus tech in addition to Philosopy.  I think I 
> > > got all the comments saying their can only be one bonus tech.
> > 
> > Nice. Only minor points are: can you add capabilities and the message
> I am not sure what you mean by add capabilities.  
> 
> > "Game: Great philosophers from all the world join your civilization;
> > you get an immediate advance." has to be changed.
> Would something like:
> "Great scientists from all the world join your civilization; 
> you get an immediate advance." be good enough, or should a 
> first_build_message be added to the techs ruleset?

I think this is good enough.

> Oh, as a warning this patch changes the network protocol since it
> removes the sending of the bonus_tech (instead the flags are used). 

I meant this with capabilities. Just do a search in common/packets.c
for has_capability().

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "I heard if you play the NT-4.0-CD backwards, you get a satanic message."
 "That's nothing, if you play it forward, it installs NT-4.0"


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