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[Freeciv-Dev] Re: [Patch] Multiple bonus tech patch
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[Freeciv-Dev] Re: [Patch] Multiple bonus tech patch

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To: Josh Cogliati <jjc@xxxxxxxxxxxxxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [Patch] Multiple bonus tech patch
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 6 Sep 2001 23:31:59 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Thu, Sep 06, 2001 at 02:03:17PM -0600, Josh Cogliati wrote:
> On Sun, Sep 02, 2001 at 02:16:54PM +0200, Raimar Falke wrote:
> > > I think this is not a good idea. If there are different reasons
> > > for getting bonus techs, there should be different explanations.
> > > Just keep the old message and move it in the ruleset IMHO.
> > 
> > Josh can you do this? 
> Yes, it is attached a patch against freeciv-1.12.0 (and includes the previous
> patches).  
> I added a first_message field in the techs ruleset.
> It is displayed by the server every time that a player is the first to 
> research a tech.
> I also added a cheesy message for gunpowder.
> first_message = _("Game: Nations tremble in fear of your new weapons.")
> I did not send the message to the client as part of the tech rules since I 
> could not think of any reason to do so.
> I am not sure if it internationalized properly.
> 
> > Josh I'm also planning to omit computer as a
> > bonus tech since this is a game issue and should be separated.
> Rats, and I had just thought of the perfect message:
> "Computer's computational power causes scientists to rapidly discover new 
>  technology.  Creation of freeciv returns progress to normal." ;-)

This timing wasn't good. I have applied your old patch at Thu Sep 6
19:48:13 2001 (GMT). Can you rediff your patch? You don't have to
introduce a new capability.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
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