[Freeciv-Dev] Re: cityname patch
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torsdagen den 22 februari 2001 23:03 skrev Vasco Alexandre Da Silva Costa:
> Well i've had a really hard time with this patch. The Lisp parser is
> particularly obscure. I haven't even understood what grammar it's
> parsing! :-)
It has only been 19 hours from you said you were going to "butcher" the patch
until you kinda give it up. And you probably didn't even spend all 19 hours
nonstop. This thing is complex and requires a litte more patience.
It will be easier when Stan has added the comments he promised to add. And
that will probably be any day now, since he has returned from Antarctica.
Maybe you could even hint him about what to comment.
> From the author's comments i guess he didn't mean it to be used for
> purposes other than XConq so i guess we'll have to do this in a different
> way.
We don't "have to do this in a different way" if the author says that. Its
GPL! We only have to consider technical reasons. The fact that the patch
actually works seems like a darn good technical reason to me. Besides, I
didn't get the impression that the author has something against that code
is used outside Xconq. He just didn't believe it would happen.
> IMO we should start thinking of this in a different way. I know people
> have wanted scripting in Freeciv for some time so we probably should
> decide what kind of language we're going to use. But i guess it's kind of
> overkill to add a Lisp parser just for cityname generation.
If adding a Lisp parser gives really good and flexible cityname generation, I
definitely think it's worth it. We should not be counting every byte and bit
of RAM too carefully. Have you actually checked if the patch really makes
civserver use more memory? Maybe it even uses less, because it doesn't have
to read in all thoose city names for every nation that is not going to be
used.
Then I can think of many more uses for GDL (Game Design Language) in Freeciv.
Take for example the tables for how things interact with each other. The
damage table is much more flexible than the Freeciv rulesets. You can define
how much damage every unit type should cause when hitting every unit type.
You can specify the hit chance for every unit type against every unit type.
Instead of hardcoding a flag "mounted" and add it to every unit in a ruleset
file, you can define such a thing in GDL:
(define mounted (cavalry dragoons elephants horsemen knights))
Then there seems to be a start-with table. Adding something like this:
(add settlers start-with 2)
(add explorers start-with 1)
to a game definition file would give the normal Freeciv behaviour. A player
could then do something like:
(add settlers start-with 0)
(add explorers start-with 48)
(add howitzer start-with 24)
on the server command line before he starts the game. [*] This is obviously
not possible with the current server options.
If you need more reasons to justify adding a Lisp parser to Freeciv, read the
manual at <http://sources.redhat.com/xconq/manual/xcdesign_toc.html>. You
will plenty.
[*] Or use the shorter syntax:
(add (settlers explorers howitzer) start-with (0 48 24))
- [Freeciv-Dev] cityname patch, Vasco Alexandre Da Silva Costa, 2001/02/19
- [Freeciv-Dev] cityname patch, Vasco Alexandre Da Silva Costa, 2001/02/22
- [Freeciv-Dev] Re: cityname patch, Stan Shebs, 2001/02/22
- [Freeciv-Dev] Re: cityname patch,
Erik Sigra <=
- [Freeciv-Dev] Re: cityname patch, Vasco Alexandre Da Silva Costa, 2001/02/24
- [Freeciv-Dev] Re: cityname patch, Raimar Falke, 2001/02/24
- [Freeciv-Dev] Re: cityname patch, Erik Sigra, 2001/02/25
- [Freeciv-Dev] Re: cityname patch, Raimar Falke, 2001/02/25
- [Freeciv-Dev] Re: cityname patch, Erik Sigra, 2001/02/25
- [Freeciv-Dev] Re: cityname patch, Raimar Falke, 2001/02/25
- [Freeciv-Dev] Re: cityname patch, Erik Sigra, 2001/02/25
- [Freeciv-Dev] Re: cityname patch, Raimar Falke, 2001/02/25
- [Freeciv-Dev] Re: cityname patch, Erik Sigra, 2001/02/25
- [Freeciv-Dev] Re: cityname patch, Vasco Alexandre Da Silva Costa, 2001/02/25
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