[Freeciv-Dev] Inertia
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Hello,
I want to submit to you a idea I have always hoped Civ might introduce - I
call it inertia.
It always bugged me that if I took over a an enemy's city (with a spy or by
conquest) that
everyone instaneously started working for my nation at the same
productivity level as
my other "subjects".
I would like a performance penalty to be introduced. The workers would
initially produced at,
say, 30% of maximum, and their productivity would slowly increase with time
to an eventual 100%.
I would also like inertia to be applied to the effects of wonders. For
example, happiness would initially increase
only by 30% (with Michelangelo or Bach), and then gradually increase to its
maximum. A similar formula could
apply to the Pyramids, Isaac Newton's College, and other wonders.
FreeCiv have already introduced inertia with Leonardo - gradually upgrading
units instead of all at once.
I really like that. I still make Leonardo a top priority, but in Civ2 it
always seemed to me an excessive
advantage. Thanks.
Dynamic systems involving people do not change instantaneously; I would
like FreeCiv to reflect that.
What do you think?
Robaire
- [Freeciv-Dev] Inertia,
R. Miller <=
|
|