[Freeciv-Dev] Re: Patch: bye bye free city center
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> Wouldn't client side AI for micromanagement of cities (and similar?) solve
> some of the problem that SimCiv (with city development) use more time?
Hm... have you noticed how CTP2 works. At a first glance I was *irritated* that
there are no way to customize where workers are placed within the city radius -
however this actually works quite well because of the "client side AI" placing
the workers. I'd love to test this as a server option togheter with some simple
forms of client side AI (ie, choose to maximize food/shields or trade) and
perhaps even with the "public works" rules. This would probably make freeciv a
quite different game so of course they shouldn't be the default settings...
The advantage of doing this is that it speeds up gameplay *lots* and still is a
"SimCiv" game rather than "WarCiv"....
/ Mathias
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