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[Freeciv-Dev] Re: Patch: bye bye free city center
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[Freeciv-Dev] Re: Patch: bye bye free city center

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Patch: bye bye free city center
From: "Mike Jing" <miky40@xxxxxxxxxxx>
Date: Wed, 13 Dec 2000 17:49:42 -0500
Reply-to: mike_jing@xxxxxxxxx

Paul Dean <Paul@xxxxxxxxxxxxxxx> wrote:
No that's not my point at all.  I think you're doing a valuable job.
I'm not a very good programmer myself.  I've only done some changes
to the client to make the UI a bit easier for me, but I wouldn't submit it because my code stinks!
I am no great programmer either.  Fortunately, you don't have to be one in 
order to contribute.  :-)
I wholeheartedly agree that more ways to succeed should be made
available.  I just want to be careful that they're the right
ways... just offering my opinion.
That's good to hear.  I am just glad that this discussion is actually taking 
place.
I like the no free city-center.
I don't like the unhappiness.  I like the idea best of making the
improvements much more powerful.  That would be very straightforward
as well - just a change in rulesets...?
Maybe a little more complicated than that, but shouldn't be too hard to 
change.  But the worry is that the benifit of city improvements would always 
come in too late to make any difference unless expansion and/or research is 
slowed down significantly.
Another thing that has been discussed before is to separate the 
city-founding and terrain-improvement functions of the settler and make the 
city founder much more expensive.  This will certainly slow down the 
expansion, while making terrain improvements relatively easier, which could 
encourage better city development.
In any case, the key here is to make expansion more difficult, one way or 
another.  Of course people won't like that because currently the only way to 
win is to expand like crazy,  and old habits die hard.  Without some kind 
check on that, it will be very difficult to pursue any alternative 
stategies.
Mike


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