[Freeciv-Dev] Re: cheating
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Reinier Post <rp@xxxxxxxxxx> writes:
> > K'Ching! Just had an idea. Allow a handicap, like in golf. You can
> > decide before the game that player X will have different research
> > speed to player Y or different foodbox size, or different number of
> > settlers to start...
>
> I implemented part of this (nl. per-player improvement costs) almost
> two years ago. It worked, too. But the code never made it into the
> distribution (not enough stamina to pull it through).
Close, but no cigar :) Good players don't need to build any
improvements. I think something more general is needed.
This is another point I've thought about - the way that the optimal
game-playing style implies that no libraries, temples etc are ever
built. There should be more incentive to build them, but I have no
suggestions for how we might go about this.
--
Paul
http://www.redeemed.org.uk/
- [Freeciv-Dev] cheating, rodolfo . borges, 2000/11/22
- [Freeciv-Dev] Re: cheating, Vilius Puidokas, 2000/11/22
- [Freeciv-Dev] Re: cheating, Mathias Broxvall, 2000/11/26
- [Freeciv-Dev] Re: cheating, Lalo Martins, 2000/11/26
- [Freeciv-Dev] Re: cheating, Paul Dean, 2000/11/26
- [Freeciv-Dev] Re: cheating, Reinier Post, 2000/11/27
- [Freeciv-Dev] Re: cheating,
Paul Dean <=
- [Freeciv-Dev] Re: cheating, Gerhard Killesreiter, 2000/11/27
- [Freeciv-Dev] Re: cheating, ryan p bobko, 2000/11/27
- [Freeciv-Dev] Re: cheating, Paul Dean, 2000/11/27
- [Freeciv-Dev] Re: cheating, Paul Dean, 2000/11/27
- [Freeciv-Dev] Re: cheating, Jed Davis, 2000/11/27
- [Freeciv-Dev] Re: cheating, Greg Wooledge, 2000/11/27
- [Freeciv-Dev] Re: cheating, Tony Stuckey, 2000/11/28
- [Freeciv-Dev] Re: cheating, Reinier Post, 2000/11/29
[Freeciv-Dev] command history in gtk client, rodolfo . borges, 2000/11/27
|
|