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[Freeciv-Dev] Re: cheating
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To: rodolfo.borges@xxxxxxxx, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: cheating
From: Mathias Broxvall <matbr@xxxxxxxxxx>
Date: Sun, 26 Nov 2000 14:08:24 +0100

> possible solution:
> when the game starts, every player receive an id that the client writes
> to a file. when you try to reconnect to a game that is already in
> progress, the client passes the id to the server, so that only the
> original client will be able to reconnect.

This doesn't stop the cheater from *begining* with two civilizations and later
in the game swap units/cities etc.. between them. How about having the server
give some"WARNING"'s whenever several players connect from the same
host?

/ Mathias



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