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To: freeciv-dev@xxxxxxxxxxx (Freeciv developers)
Subject: [Freeciv-Dev] Re: cheating
From: Jed Davis <jldavis@xxxxxxxxxxxxxx>
Date: 27 Nov 2000 18:29:01 -0500

Gerhard Killesreiter <killesreiter@xxxxxxxxxxxxxxxxxxxxxx> writes:

> Paul Dean <Paul@xxxxxxxxxxxxxxx> writes:
> 
> > This is another point I've thought about - the way that the optimal
> > game-playing style implies that no libraries, temples etc are ever
> > built.  There should be more incentive to build them, but I have no
> > suggestions for how we might go about this.
> 
> Hmm, why not implement the following:
> 
> After a number of researched advances, your research speed will sink
> if you have no libraries.
> 
> I think this is reasonable: Try to imagine doing research of any kind
> without a library.
> 
Or, more generally, have the benefit provided by libraries and
universities (but probably still leave university as 2x library), as
well as the amount of science required, change with the advance being
researched.  This way the more "advanced" techs, or those that seem
more worthy of library-ish research, can take longer without the
city-improvements, and also the "harder" advances can take more time
than the "easier" ones.  I think some of the newer paycivs (CtP?) have
varying science "costs" for advances, for what it's worth.

--Jed, who barely has time to write this e-mail, let alone try coding
  such a thing...

-- 
"But life wasn't yes-no, on-off.  Life was shades of gray, and rainbows
not in the order of the spectrum."   -- L. E. Modesitt, Jr., _Adiamante_



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