[Freeciv-Dev] Re: cheating
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Mon, Nov 27, 2000 at 09:51:57PM +0000, Paul Dean wrote:
> > I implemented part of this (nl. per-player improvement costs) almost
> > two years ago. It worked, too. But the code never made it into the
> > distribution (not enough stamina to pull it through).
>
> Close, but no cigar :) Good players don't need to build any
> improvements. I think something more general is needed.
Well, the plan was to make all the costs depend on players.
Units were next; I just happened to do improvements first.
With low cost improvements they would probably be worthwhile.
And wonders are improvements, too.
> This is another point I've thought about - the way that the optimal
> game-playing style implies that no libraries, temples etc are ever
> built. There should be more incentive to build them, but I have no
> suggestions for how we might go about this.
There have been suggestions on the list before. One idea is to make
them cheaper in the ruleset. But a need for improvements would slow
the game down.
--
Reinier
- [Freeciv-Dev] Re: cheating, (continued)
- [Freeciv-Dev] Re: cheating, Paul Dean, 2000/11/26
- [Freeciv-Dev] Re: cheating, Reinier Post, 2000/11/27
- [Freeciv-Dev] Re: cheating, Paul Dean, 2000/11/27
- [Freeciv-Dev] Re: cheating, Gerhard Killesreiter, 2000/11/27
- [Freeciv-Dev] Re: cheating, ryan p bobko, 2000/11/27
- [Freeciv-Dev] Re: cheating, Paul Dean, 2000/11/27
- [Freeciv-Dev] Re: cheating, Paul Dean, 2000/11/27
- [Freeciv-Dev] Re: cheating, Jed Davis, 2000/11/27
- [Freeciv-Dev] Re: cheating, Greg Wooledge, 2000/11/27
- [Freeciv-Dev] Re: cheating, Tony Stuckey, 2000/11/28
- [Freeciv-Dev] Re: cheating,
Reinier Post <=
[Freeciv-Dev] command history in gtk client, rodolfo . borges, 2000/11/27
[Freeciv-Dev] Re: cheating, Reinier Post, 2000/11/27
|
|