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[Freeciv-Dev] Re: cheating

[Freeciv-Dev] Re: cheating

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To: freeciv-dev@xxxxxxxxxxx (Freeciv developers)
Subject: [Freeciv-Dev] Re: cheating
From: Reinier Post <rp@xxxxxxxxxx>
Date: Wed, 29 Nov 2000 12:15:32 +0100

On Tue, Nov 28, 2000 at 04:46:23PM -0500, Mike Jing wrote:
> No, that's not what I meant at all.  In Civ2, two factors related to size 
> affect happiness.  One is the number of cities you have,

'cityfactor' in Freeciv

> the other is the total population of your civ.

'unhappysize' in Freeciv increases unhappiness in a city after it grows
to that size.

> And if you play at the Deity level, every 
> citizen after the first starts out unhappy.

Is this equal to 'unhappysize == 2'?

> This means it's very hard to expand recklessly because after you have
> a certain number of cities, if you 
> go out and build another, the very first citizen will be unhappy, and it 
> could also make citizens in other cities unhappy too.

But won't just decreasing cityfactor be a more effective way in order
to get this effect?  Compared to an increased cityfactor, this rule
still punishes city growth!

> But if you have too many cities, it will be impossible to grow by 
> making your cities celebrate because of the addtional unhappy citizens 
> created by the size of your empire.

OK - this is something that Freeciv's unhappysize and cityfactor cannot
prevent; in Freeciv, it is only limited with unhappysize, which doesn't
vary with the number of cities.

The main problem I see here is a practical one: few players seem to
explore the effects of alternate settings.  I don't think the
cityfactor and unhappysize variables have really been proved inadequate
in practice.


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