[Freeciv-Dev] Re: cheating
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On Tue, Nov 28, 2000 at 04:46:23PM -0500, Mike Jing wrote:
> No, that's not what I meant at all. In Civ2, two factors related to size
> affect happiness. One is the number of cities you have,
'cityfactor' in Freeciv
> the other is the total population of your civ.
'unhappysize' in Freeciv increases unhappiness in a city after it grows
to that size.
> And if you play at the Deity level, every
> citizen after the first starts out unhappy.
Is this equal to 'unhappysize == 2'?
> This means it's very hard to expand recklessly because after you have
> a certain number of cities, if you
> go out and build another, the very first citizen will be unhappy, and it
> could also make citizens in other cities unhappy too.
But won't just decreasing cityfactor be a more effective way in order
to get this effect? Compared to an increased cityfactor, this rule
still punishes city growth!
> But if you have too many cities, it will be impossible to grow by
> making your cities celebrate because of the addtional unhappy citizens
> created by the size of your empire.
OK - this is something that Freeciv's unhappysize and cityfactor cannot
prevent; in Freeciv, it is only limited with unhappysize, which doesn't
vary with the number of cities.
The main problem I see here is a practical one: few players seem to
explore the effects of alternate settings. I don't think the
cityfactor and unhappysize variables have really been proved inadequate