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To: Freeciv developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: cheating
From: ccrayne@xxxxxxxxxxx
Date: Wed, 29 Nov 2000 11:26:03 -0800

In <3A24E8F4.15A0148E@xxxxxxxxxxxxx>, on 11/29/00 
   at 12:31 PM, Piotr Sulecki <Piotr.Sulecki@xxxxxxxxxxxxx> said:

:But it have certainly been proved as inadequate to level up the chances
:between novice and experienced players.

This is indeed the key point. Finding a way to allow players of different
skills to compete as equals is a totally different goal than making the
game more challenging for expert players. In particular, a player
handicaping scheme must make it easy to compare one player's skill level
against another's; provide for a large number of levels; and be
independant of game difficulty levels.

One way of doing this in Freeciv would be through a trade bonus. For
example, consider assigning each player a handicap rating from zero to
some server imposed limit. [As with golf, bowling, etc. the lower the
handicap, the better the player.] This number would be implemented as a
percentage increase in city trade, calculated just before the split into
Gold/Luxury/Science. 

Best,
        -- Chuck Crayne
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ccrayne@xxxxxxxxxxx
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