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To: freeciv-dev@xxxxxxxxxxx (Freeciv developers)
Subject: [Freeciv-Dev] Re: cheating
From: Reinier Post <rp@xxxxxxxxxx>
Date: Thu, 30 Nov 2000 11:50:27 +0100

On Wed, Nov 29, 2000 at 12:31:00PM +0100, Piotr Sulecki wrote:
> Ave!
> 
> > > the other is the total population of your civ.
> > 
> > 'unhappysize' in Freeciv increases unhappiness in a city after it grows
> > to that size.
> 
> ... but doesn't take into account the total population of your civ.
> 
> > But won't just decreasing cityfactor be a more effective way in order
> > to get this effect?
> 
> No, it won't. What we need would be the way to _vary_ cityfactor and
> unhappysize from player to player. (

Can you explain this?  I don't understand.
 
> > The main problem I see here is a practical one: few players seem to
> > explore the effects of alternate settings.  I don't think the
> > cityfactor and unhappysize variables have really been proved inadequate
> > in practice.
> 
> But it have certainly been proved as inadequate to level up the chances
> between novice and experienced players.

If that's your intention I think handicaps (per-player costs) would be
a better approach.

> Maybe we need to adjust both
> when the difficulty level changes? Or supplement cityfactor with
> popfactor (total population when aditional unhappines hits)?

Nu hidden variables, please ...

-- 
Reinier Post



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