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To: Reinier Post <rp@xxxxxxxxxx>
Cc: Freeciv developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: cheating
From: Piotr Sulecki <Piotr.Sulecki@xxxxxxxxxxxxx>
Date: Wed, 29 Nov 2000 12:31:00 +0100

Ave!

> > the other is the total population of your civ.
> 
> 'unhappysize' in Freeciv increases unhappiness in a city after it grows
> to that size.

... but doesn't take into account the total population of your civ.

> But won't just decreasing cityfactor be a more effective way in order
> to get this effect?

No, it won't. What we need would be the way to _vary_ cityfactor and
unhappysize from player to player. (

> The main problem I see here is a practical one: few players seem to
> explore the effects of alternate settings.  I don't think the
> cityfactor and unhappysize variables have really been proved inadequate
> in practice.

But it have certainly been proved as inadequate to level up the chances
between novice and experienced players. Maybe we need to adjust both
when the difficulty level changes? Or supplement cityfactor with
popfactor (total population when aditional unhappines hits)?

PeterS.



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