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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Diplomacy
From: Michal Przybylski <mp171716@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 29 Nov 2000 14:58:00 +0100 (CET)

On Mon, 27 Nov 2000, Reinier Post wrote:
 
> > How to distinguish between an ai player and a human who has disconnected?
> 
> A player can have 0 or more connections (just 1 in 1.11.4, more in CVS).
> A player an be 'human' or 'AI'.  This is an independent setting; AI players
> can be observed.

I want to prevent the sytuation that a human has disconnected and his
oponet takes advantage of that and makes a treaty with a mashine
algorithm.

Included file is a prototype. AI only checks treaty accepted by a human,
removes some clauses and then accepts. It will be better soon.

                Michal.

Attachment: diplomacy-0.1.diff.gz
Description: GNU Zip compressed data


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