[Freeciv-Dev] Re: Diplomacy
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Mon, 27 Nov 2000, Reinier Post wrote:
> > How to distinguish between an ai player and a human who has disconnected?
>
> A player can have 0 or more connections (just 1 in 1.11.4, more in CVS).
> A player an be 'human' or 'AI'. This is an independent setting; AI players
> can be observed.
I want to prevent the sytuation that a human has disconnected and his
oponet takes advantage of that and makes a treaty with a mashine
algorithm.
Included file is a prototype. AI only checks treaty accepted by a human,
removes some clauses and then accepts. It will be better soon.
Michal.
diplomacy-0.1.diff.gz
Description: GNU Zip compressed data
|
|