[Freeciv-Dev] Re: cheating
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No, that's not what I meant at all. In Civ2, two factors related to size
affect happiness. One is the number of cities you have, the other is the
total population of your civ. And if you play at the Deity level, every
citizen after the first starts out unhappy. This means it's very hard to
expand recklessly because after you have a certain number of cities, if you
go out and build another, the very first citizen will be unhappy, and it
could also make citizens in other cities unhappy too. What this does is to
limit the number of cities you can build at the early stage of the game and
force you to build city improvements. By the time you change over to a
Republic, you have already invested a lot in your cities, and you can grow
them to at least size 8 qickly, taking advantage of the new form of
government. To do this you need marketplaces and banks to make the people
happy. But if you have too many cities, it will be impossible to grow by
making your cities celebrate because of the addtional unhappy citizens
created by the size of your empire. You also cannot just go out and build
new cities because they will need temples to make even the first citizen
happy, and raising luxury rates won't help in this case because it need
marketplace/bank in order to work. All this actually works in favor of a
few larger cities, and not a lot of small ones. Once you reach a certain
level of city size, it pays to develop them further. Therefore, it is very
common to have very large cities in Civ2 at the Deity level. The optimal
number is around 8. Too many will only make your life harder and seriously
limit your growth because of the additional unhappiness.
Mike
From: Paul Dean <Paul@xxxxxxxxxxxxxxx>
To: mike_jing@xxxxxxxxx
CC: stuckey@xxxxxxxxxxxxxxxxx, jldavis@xxxxxxxxxxxxxx,
freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] Re: cheating
Date: 28 Nov 2000 20:39:23 +0000
"Mike Jing" <miky40@xxxxxxxxxxx> writes:
> The reason why people do not build libraries, etc. is that it is much
> easier to simply build more cities than to develop them fully. To fix
> this, you have to make it harder to expand. In Civ2, this is done by
> increasing unhappiness as the size of your civ grow.
Er, so that means you don't want large cities .. which means there's
even more incentive to expand(ie have lots of small cities)?
--
Paul
http://www.redeemed.org.uk/
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