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[Freeciv-Dev] Re: cheating

[Freeciv-Dev] Re: cheating

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To: freeciv-dev@xxxxxxxxxxx (Freeciv developers)
Subject: [Freeciv-Dev] Re: cheating
From: Reinier Post <rp@xxxxxxxxxx>
Date: Mon, 27 Nov 2000 16:49:47 +0100

On Thu, Nov 23, 2000 at 03:19:09AM -0200, rodolfo.borges@xxxxxxxx wrote:
> an internet freeciv game is going on, then a player disconnects.
> everyone receive a message like "player Foo disconnected".
> then another player opens other freeciv client, and connect the
> same game as "Foo". everyone receive a message like "Foo reconnected"
> and thinks that Foo is back, but its not Foo, it's the cheater that
> is now controlling two players!
> the cheater now can make Foo give all cities to him, or anything...

I think this is largely solved in CVS by David Pfitzner's multiconnection
support.  Try compiling a CVS client, a recent CVS server to try it with
is up on


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