[Freeciv-Dev] Re: cheating
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On Thu, Nov 23, 2000 at 03:19:09AM -0200, rodolfo.borges@xxxxxxxx wrote:
> an internet freeciv game is going on, then a player disconnects.
> everyone receive a message like "player Foo disconnected".
>
> then another player opens other freeciv client, and connect the
> same game as "Foo". everyone receive a message like "Foo reconnected"
> and thinks that Foo is back, but its not Foo, it's the cheater that
> is now controlling two players!
> the cheater now can make Foo give all cities to him, or anything...
I think this is largely solved in CVS by David Pfitzner's multiconnection
support. Try compiling a CVS client, a recent CVS server to try it with
is up on
civserver.freeciv.org:5550
--
Reinier
- [Freeciv-Dev] Re: cheating, (continued)
- [Freeciv-Dev] Re: cheating, Paul Dean, 2000/11/27
- [Freeciv-Dev] Re: cheating, Jed Davis, 2000/11/27
- [Freeciv-Dev] Re: cheating, Greg Wooledge, 2000/11/27
- [Freeciv-Dev] Re: cheating, Tony Stuckey, 2000/11/28
- [Freeciv-Dev] Re: cheating, Reinier Post, 2000/11/29
[Freeciv-Dev] command history in gtk client, rodolfo . borges, 2000/11/27
[Freeciv-Dev] Re: cheating,
Reinier Post <=
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