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[Freeciv-Dev] Re: cheating

[Freeciv-Dev] Re: cheating

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: cheating
From: ryan p bobko <ryan@xxxxxxxxxxxxxxxxxxxx>
Date: Mon, 27 Nov 2000 14:18:42 -0800

What happened to the idea that certain wonders mighthave a city-size
requirement? It seems to me that if you can make sure a player needs big
cities, you drag that player into building temples and libraries and such that
big cities need to operate.


On Mon, Nov 27, 2000 at 10:52:34PM +0100, Gerhard Killesreiter wrote:
> Paul Dean <Paul@xxxxxxxxxxxxxxx> writes:
> > This is another point I've thought about - the way that the optimal
> > game-playing style implies that no libraries, temples etc are ever
> > built.  There should be more incentive to build them, but I have no
> > suggestions for how we might go about this.
> Hmm, why not implement the following:
> After a number of researched advances, your research speed will sink
> if you have no libraries.
> I think this is reasonable: Try to imagine doing research of any kind
> without a library.
> Cheers,
>         Gerhard
> -- 
> Physiker gehören zu einer bedrohten Art.
>     Dirk Maxeiner, Wissenschaftspublizist, in der Welt, 6.4.2000

His power lies apparently in his ability to choose incompetent enemies.
        -- Crow T. Robot, MST3K, "Prince of Space"

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