[Freeciv-Dev] Re: cheating
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What happened to the idea that certain wonders mighthave a city-size
requirement? It seems to me that if you can make sure a player needs big
cities, you drag that player into building temples and libraries and such that
big cities need to operate.
ry
On Mon, Nov 27, 2000 at 10:52:34PM +0100, Gerhard Killesreiter wrote:
> Paul Dean <Paul@xxxxxxxxxxxxxxx> writes:
>
> > This is another point I've thought about - the way that the optimal
> > game-playing style implies that no libraries, temples etc are ever
> > built. There should be more incentive to build them, but I have no
> > suggestions for how we might go about this.
>
> Hmm, why not implement the following:
>
> After a number of researched advances, your research speed will sink
> if you have no libraries.
>
> I think this is reasonable: Try to imagine doing research of any kind
> without a library.
>
> Cheers,
> Gerhard
>
> --
> Physiker gehören zu einer bedrohten Art.
> Dirk Maxeiner, Wissenschaftspublizist, in der Welt, 6.4.2000
>
>
>
--
His power lies apparently in his ability to choose incompetent enemies.
-- Crow T. Robot, MST3K, "Prince of Space"
- [Freeciv-Dev] Re: cheating, (continued)
- [Freeciv-Dev] Re: cheating, Mathias Broxvall, 2000/11/26
- [Freeciv-Dev] Re: cheating, Lalo Martins, 2000/11/26
- [Freeciv-Dev] Re: cheating, Paul Dean, 2000/11/26
- [Freeciv-Dev] Re: cheating, Reinier Post, 2000/11/27
- [Freeciv-Dev] Re: cheating, Paul Dean, 2000/11/27
- [Freeciv-Dev] Re: cheating, Gerhard Killesreiter, 2000/11/27
- [Freeciv-Dev] Re: cheating,
ryan p bobko <=
- [Freeciv-Dev] Re: cheating, Paul Dean, 2000/11/27
- [Freeciv-Dev] Re: cheating, Paul Dean, 2000/11/27
- [Freeciv-Dev] Re: cheating, Jed Davis, 2000/11/27
- [Freeciv-Dev] Re: cheating, Greg Wooledge, 2000/11/27
- [Freeciv-Dev] Re: cheating, Tony Stuckey, 2000/11/28
- [Freeciv-Dev] Re: cheating, Reinier Post, 2000/11/29
[Freeciv-Dev] command history in gtk client, rodolfo . borges, 2000/11/27
[Freeciv-Dev] Re: cheating, Reinier Post, 2000/11/27
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